Dean Huxley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a fancy black suit. He wears a deerstalker hat to cover his moderate length blonde hair. His green eyes have a joyful gleam in them most of the time.
Personality: His tongue was cut out and he uses sign language. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a Stableman, his father struggled to pay the bills. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. During his travels, Dean and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Dean discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Dean fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Further expansion of business; and to be a stableman again
Flaws: Disease, Insane. Bonds: Attractive, Poor, Adventurer, Job. Occupation: Sailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1100 sp. Amber (100 gp). Moss agate (10 gp). Blue quartz (10 gp).
Guy Oakley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear red tank tops with tan pants. He has dyed his greying brown hair a little too much giving a sharp brown color. His fair skin shows little sign of his aristocratic breeding.
Personality: Guy wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is harsh and unforgiving.
History: He was born in the south, but his parents moved at a very young age to the north. Guy was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Guy decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He's repulsed by the PC.
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Criminal record. Occupation: Soapmaker
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Gerald Rutland, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a black tunic with grey highlights, and long brown pants that bunch up around his shoes. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.
Personality: Gerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is harsh and unforgiving.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gerald's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by drow. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Retire the richest man in the east; and he is greedy
Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Doctor
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Goblin, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Adam Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses well, typically a more casual-formal manner. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny amber earrings on each ear.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also is a firm believer in the manly ideal.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He inherited the family business which he has now maintained for 11 years.
Motivation: Further expansion of business.
Flaws: Impulsive. Bonds: Attractive, Rich, Job, Religious. Occupation: Architect
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp. Carnelian (80 gp). Chalcedony (80 gp). Bloodstone (80 gp).
Chad Graham, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy white suit. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a cross on it. His brown hair is lengthy. His eyes are a pleasant blue.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His parents moved while he was still in utero so he is the first generation to be born here. He dropped out of school before completing his studies. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To share knowledge with the world; and wants to raise his children well
Ideals: Logical. Flaws: Secretive. Bonds: Attractive, Immigrant, Family. Occupation: Healer
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 18000 cp. Large well-done wool tapestry (500 gp). 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!