Gerald Hallewell, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Human conditions. He now spends his time doing works of charity.
Motivation: He feels kind of lost in life.
Ideals: Philantrophist. Flaws: Insane, Depressed, Disease, Racist. Occupation: Crown-heir
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 10 (+0) | 6 (-2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 300 gp.
Everard Moreno, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a faded coat and loose pants complete with wide-brimmed hat. He is tall, broad shouldered and powerfully built. He has a very tight haircut. He is baby faced.
Personality: Cocky and sure of himself, he believes he is the best Fisher born in the past three hundred years. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born in a small village he learned the ways of the warrior from his father. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He left for the north, certain he would find work there.
Motivation: He is terrified, and will act out of fear; and someone believes him a fraud
Ideals: Fighting. Flaws: Fearful. Bonds: Job, Immigrant, Enemies. Occupation: Fisher
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 15 (+2) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: 300 gp.
Drogo Kelsey, Male Human [Permalink]
Personal [hide]
Description: 5'2" and muscular, this northern man wears blue painted combat armor at almost all times. His black hair is styled in orderly dreadlocks. He has a dull look in his blue eyes.
Personality: He is extraordinarily eccentric. Animals are drawn to him, and he is able to talk to them.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. After coming to the age of reason, Drogo took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Insane, Antagonistic. Occupation: Fortune-teller
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 6 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
Possessions: 200 gp. Coral (70 gp). Azurite (15 gp). Freshwater pearl (15 gp). 1 Full Plate. 1 Half-Plate. 1 Full Plate. 1 Half-Plate.
Hunter Home, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing the road beaten gear of a warrior. He wears a small hat to hide his balding. He has a dull look in his hazel eyes.
Personality: Hunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Hunter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Gifted from a young age, Hunter studied abroad. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found.
Ideals: Fighting, Extrovert, Gifted. Flaws: Ugly. Bonds: Family, Nature. Occupation: Animal Trainer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp.
Balimaar Peyton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, marred by teas. He has done his best to style his auburn hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Balimaar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Artistic. Flaws: Ugly, Insane, Shy. Occupation: Shepherd
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Infernal, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
