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Advanced [show]


Norman Clayton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Mercenary uniform. He has a slight overbite and is overall scrawny. His white hair is kept up in a ponytail inside a feathered hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is able to fit into much smaller and tighter spaces than normal.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Mercenary.

Motivation: To be a Gardener again; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Enemies, Immigrant. Occupation: Mercenary

Voice: Spits words with contempt

Attributes [hide]

Norman Clayton, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Gerard Blakeley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. He has shaved his head bald. His eyes are green and catlike.

Personality: Eccentric and domineering, Gerard will drive conversation. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerard. He has built up a small fortune and can afford his own way.

Motivation: He doesn't get along with people that don't share his tastes; and he has comitted a past crime that haunts him to this day

Ideals: Extrovert, Impeccable. Flaws: Fearful, Mundane. Bonds: Rich, Criminal record. Occupation: Cartwright

Voice: Relaxed voice

Attributes [hide]

Gerard Blakeley, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 13 (+1)15 (+2) 12 (+1)17 (+3)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Sylvan, Goblin
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Red-brown spinel (120 gp). White pearl (120 gp).


Social Check DCs


Robert Conway, Male Human [Permalink]

Personal [hide]

Description: He dresses in red turtlenecks beneath a white coat with green slacks. He is physically well-built. He is bald on top and has large golden tufts of hair around his ears. His violet eyes are slightly larger than normal.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He has set out to sabotage the competition.

Motivation: To unite with his sister.

Flaws: Ugly, Emotional. Bonds: Family, Poor, Job. Occupation: Sage

Voice: Smooth and feminine

Attributes [hide]

Robert Conway, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)11 (+0) 12 (+1)10 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Hubert Oakes, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a sword on his belt. He wears a top hat to cover his moderate length black hair. He has several tiny aquamarine earrings on each ear.

Personality: He is a hateful person. He taunts others and blames them for his problems. He believes the world needs to unite to get rid of goblins once and for all.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hubert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Enemies, Religious. Occupation: Painter

Voice: Mousy voice

Attributes [hide]

Hubert Oakes, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)11 (+0) 6 (-2)12 (+1)
Skills Athletics +6, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +2

Possessions: 4000 sp. Smoky quartz (60 gp). Rock crystal (60 gp). Moss agate (16 gp). Lapis lazuli (16 gp). 1 Everburning torch. 7 Acid flasks. 1 Antitoxin.


Social Check DCs


Godfrey Snape, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is red, silky, and of moderate length. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of a Carpenter, who enjoyed hunting, Godfrey was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur, Opinionated. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Spice Merchant

Voice: Rolls R's

Attributes [hide]

Godfrey Snape, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)9 (-1) 9 (-1)15 (+2)
Skills Nature +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Banded mail. 1 Masterwork studded leather.


Social Check DCs

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