Manfred Sheldon, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, brown shirt, and tan tie. He is bristling with hidden weapons, mostly sickles and tridents. He wears a small hat to hide his balding. This amber eyed easterner is not easily forgotten.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He feeds upon the attention of others.
History: When he was but 6 years old his parents immigrated from the east. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is searching for what he claims is his rightful reward.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Persistence. Bonds: Criminal record, Attractive, Immigrant, Adventurer. Occupation: Weaver
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4
Possessions: 1 Spyglass. 1 Healer’s kit. 1 Disguise kit.
Norman Bing, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'0" and is wearing colorful clothing, dressed as a Interpreter. His long white hair reaches down to his waist. His green eyes peer out from beneath his feathered brown hat.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Energy wise he seems alert and responsive.
History: The child of southern immigrants he idolized his father. A few years later when the east was not economically sound they moved to his current location. He now spends his time doing works of charity.
Motivation: Wants to raise his children well; and to unite with his brother
Ideals: Opinionated, Professionalism, Philantrophist. Bonds: Immigrant, Family. Occupation: Interpreter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Gomory Woods, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing a tight black one piece outfit complete with pants, hood, and a cape. His white hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Gomory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gomory is combative with any and all who dare try his patience in the slightest.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Extrovert, Justice. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Glassblower
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 600 sp.
Gerard Blankley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a red and blue handkerchief worn on his left side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. His brown unseeing eyes seem to look past you.
Personality: He never swears and excessively uses polite adverbs when speaking. He is lazy, self-centered, vain, and jealous.
History: A powerful slaver made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and sabotage a competitor
Ideals: Optimist. Flaws: Disease, Selfish. Bonds: Attractive, Mentor. Occupation: Bowyer
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 40 pp. 1 Masterwork studded leather. 1 Darkwood Buckler. 1 Half-Plate.
Tim Whitby, Male Human [Permalink]
Personal [hide]
Description: This western man dresses in tan turtlenecks beneath a grey coat with tan slacks. His clothes are grease stained in places. His red hair is knotted and matted. He has a tattooed face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to loving parents in a slum to the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He moves from town to town, unable to find a place to settle.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Insane. Bonds: Poor, Immigrant, Attractive, Criminal record. Occupation: Herbalist
Voice: Stutters
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp. Sard (20 gp). Golden yellow topaz (1400 gp). 1 Minor magic item.
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