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NPC Generator

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Advanced [show]


Arnold Dudley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears black trousers with grey and red striped suspenders. He wears various colorful collared shirts. He wears a broad hat to cover his moderate length auburn hair. He is baby faced.

Personality: His tongue was cut out and he uses sign language. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A powerful slaver made him what he is. He moved from fad to fad and when he turned 15 he discovered music. He used his abilities to travel the world and help people.

Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult; and he wants to meet his childhood hero

Ideals: Philantrophist, Artistic. Flaws: Disease. Bonds: Mentor. Occupation: Slave Trader

Voice: Gruff and masculine

Attributes [hide]

Arnold Dudley, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)10 (+0) 16 (+3)8 (-1)
Skills Investigation +2, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 8000 sp. Golden yellow topaz (700 gp). Citrine (40 gp). 1 Half-Plate. 1 Banded mail. 1 Chain shirt.


Social Check DCs


John Abram, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear blue pants and tee shirts. His brown hair is knotted and matted. His eyes are amber and he is always smoking a pipe.

Personality: He is a hateful person. He taunts others and blames them for his problems. He uses divination through singing.

History: He was born at the edge of vast desert. His psionic abilities were realized during a raid on his village. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and to unite with his brother

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Criminal record, Family. Occupation: Soapmaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Abram, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)15 (+2) 16 (+3)11 (+0)
Skills Medicine +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Aquan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerald Tindall, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His whole body is exceptionally muscular. He has styled his white hair well, parting it to the right. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A powerful necromancer made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Justice. Bonds: Attractive, Immigrant, Religious, Mentor. Occupation: Glassblower

Voice: Sounds elderly

Attributes [hide]

Gerald Tindall, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)16 (+3) 11 (+0)16 (+3)
Skills Athletics +2
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Red garnet (90 gp). Star rose quartz (60 gp). Sard (60 gp). 1 Half-Plate. 1 Banded mail. 1 Darkwood Buckler.


Social Check DCs


Thomas Middleton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his rapier always slung over his shoulder, and carries rapiers. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady violet eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: The child of a Engraver, who enjoyed hunting, Thomas was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Family, Nature. Occupation: Tanner

Voice: Sighs a lot, exhausted

Attributes [hide]

Thomas Middleton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)15 (+2) 12 (+1)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Theobald Copeland, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. He has no hair. His hazel unseeing eyes seem to look past you.

Personality: While he acts the brute, he is far gentler than he would appear. He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.

History: Theobald was born in the east. At a young age he loved to build and create. A freak accident while working with his Bowyer father left him crippled. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to get laid

Ideals: Fighting, Pacifist, Persistence. Flaws: Ugly, Disease. Occupation: Miller

Voice: Scratchy, weak

Attributes [hide]

Theobald Copeland, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)18 (+4) 15 (+2)11 (+0)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan, Halfling, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2700 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs

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