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NPC Generator

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Advanced [show]


Godfrey Ashley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He has a large red mantle and cape that has been intricately interwoven into his grey robe. He sports a flattop hair cut. His fierce green eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He would rather hide behind his crafts than deal with other people.

History: He was born in a small island village. Godfrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Joker, Artistic. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Fisher

Voice: Uses lots of figures of speech

Attributes [hide]

Godfrey Ashley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 12 (+1)12 (+1) 16 (+3)7 (-2)
Skills Athletics +1, Religion +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Henry Gracey, Male Human [Permalink]

Personal [hide]

Description: This western man wears baggy black pantaloons and a tan scarf. His clothes are grease stained in places. He is bald on top and has large auburn tufts of hair around his ears. His amber eyes lackadaisically let the world flow into them.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also is a firm believer in the manly ideal.

History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to prove his worth to the world

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant. Occupation: Brewer

Voice: High pitched, excited

Attributes [hide]

Henry Gracey, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)8 (-1) 16 (+3)17 (+3)
Skills Arcana +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Smoky quartz (70 gp). Red spinel (100 gp). Azurite (7 gp).


Social Check DCs


Nicholas Appleton, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his silver hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A deeply religious man he believes everything happens for a reason. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He is greedy; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Bonds: Rich, Attractive, Religious, Criminal record. Occupation: Adventurer

Voice: Sighs a lot, exhausted

Attributes [hide]

Nicholas Appleton, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)11 (+0) 15 (+2)5 (-3)
Skills Acrobatics +3, Performance -1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


John Tickle, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His whole body is exceptionally muscular. He has moderate length golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: John was born in the east. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Expand his business; and further expansion of business

Ideals: Persistence. Flaws: Insomniac, Secretive. Bonds: Immigrant, Job. Occupation: Mason

Voice: Scandinavian accent

Attributes [hide]

John Tickle, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 16 (+3)14 (+2) 11 (+0)13 (+1)
Skills Investigation +4, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 100 gp. 3 Antitoxin. 3 Smokesticks.


Social Check DCs


Ernest Stapleton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, red, dusty cloak. He wears a colorful flower in his brown hair. He has amber eyes and a red hat with a white feather.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is lazy, self-centered, vain, and jealous.

History: Ernest was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Someone believes him a fraud; and he's attracted to the pc

Ideals: Persistence. Flaws: Cynical, Selfish. Bonds: Attractive, Has a crush, Enemies. Occupation: Sailor

Voice: German accent

Attributes [hide]

Ernest Stapleton, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills Sleight of Hand +1, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 37000 sp.


Social Check DCs

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