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NPC Generator

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Advanced [show]


Kyle Gentry, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has dyed his greying black hair a little too much giving a sharp black color. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of a Sculptor, who enjoyed hunting, Kyle was taken on many hunting expeditions. A gifted student he started as a Sculptor, but he got bored and became a Fortune-teller. He's since become an addict/alcoholic.

Motivation: To settle down with his crush; and wants a kiss

Flaws: Addict. Bonds: Job, Nature, Has a crush. Occupation: Fortune-teller

Voice: High pitched and raspy

Attributes [hide]

Kyle Gentry, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 10 (+0)8 (-1) 14 (+2)17 (+3)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 19000 cp. 1 Darkwood Shield. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Cory Enfield, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats. He is bald on top and has large silver tufts of hair around his ears. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a font of random trivia from the lore and stories he has discovered

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Logical. Flaws: Ugly, Addict. Bonds: Criminal record, Slave, Debt. Occupation: Miller

Voice: Scratchy, weak

Attributes [hide]

Cory Enfield, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)9 (-1) 16 (+3)14 (+2)
Skills Arcana +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Arnold Copeland, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he typically wears grey cloth garments or leather armor. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is almost excessively polite to everyone, even when angry. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born blind and as such lacked many opportunities for work. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.

Motivation: To pay off his debts; and regain custody of his daughter

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Family, Debt. Occupation: Stableman

Voice: Indian accent

Attributes [hide]

Arnold Copeland, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)18 (+4) 11 (+0)14 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Auran, Sylvan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp. 1 Average lock.


Social Check DCs


Henry Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered yellow stockings. He has a moderate pudge and is not very fit. He has moderate length golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with a lost civilization.

History: His parents moved while he was still in utero so he is the first generation to be born here. His homeland was ravaged by war and he spent much of his life rebuilding it. He hasn't been sleeping well lately.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Insomniac, PTSD. Bonds: Adventurer, Immigrant. Occupation: Sellsword

Voice: Old thin voice

Attributes [hide]

Henry Dayton, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)9 (-1) 13 (+1)16 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 2700 sp.


Social Check DCs


Drogo Shirley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'6" and is dressed in earthy colors with a blue and grey handkerchief worn on his left side. His blonde hair is heavily combed to the left. His amber eyes peer out from beneath his wide-brimmed blue hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To protect his home; and he is content

Ideals: Joker, Entrepeneur. Flaws: Mundane. Bonds: Family, Guardian. Occupation: Slave Trader

Voice: pre-pubescent

Attributes [hide]

Drogo Shirley, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)12 (+1) 14 (+2)17 (+3)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 2200 sp.


Social Check DCs

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