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NPC Generator

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Advanced [show]


Gerard Kendal, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his blonde hair in a flapper bob. His eyes are violet and beady.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Impulsive. Bonds: Religious, Mentor. Occupation: Farmer

Voice: Whispers

Attributes [hide]

Gerard Kendal, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)9 (-1) 14 (+2)15 (+2)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bertram Marston, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His chestnut hair is cut short with large spiked bangs in the front. His eyes are likewise green.

Personality: Bertram wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is an amazing painter.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Roofer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bertram Marston, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 13 (+1)5 (-3)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 14000 cp.


Social Check DCs


Balimaar Appleton, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He carries with him a set of bows on his belt, each one with a amber on the hilt. With a patchy red beard and wild red hair. His blue eyes peer out from beneath his feathered grey hat.

Personality: Balimaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is a very good compulsive liar and kleptomaniac.

History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Fighting, Artistic. Bonds: Criminal record, Poor, Slave. Occupation: Actor

Voice: Jittery and nervous

Attributes [hide]

Balimaar Appleton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 10 (+0)7 (-2)
Skills Acrobatics +2, Performance +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. A roughly beaten golden orb (120 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Finely wrought small gold bracelet (90 gp).


Social Check DCs


Gomory Graham, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey shirt with thin yellow vertical stripes and tan pants. He keeps his brown hair in a pixie cut. His gray eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has all his life been fascinated with dancing.

History: He is the product a well kept family trust fund and as such has never really known need. His father took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.

Motivation: Someone believes him a fraud; and a deep hatred of dire rats

Ideals: Persistence, Artistic. Bonds: Rich, Nature, Enemies. Occupation: Locksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Gomory Graham, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)15 (+2) 12 (+1)12 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Miles Payton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a brown vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his blonde hair in a pixie cut. He has gleaming, smiling violet eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Since then, he has sought to make the best of life.

Motivation: Sabotage a competitor; and he feels kind of lost in life

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Adventurer, Job. Occupation: Healer

Voice: Squeaky

Attributes [hide]

Miles Payton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)12 (+1) 11 (+0)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp.


Social Check DCs

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