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NPC Generator

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Advanced [show]


Wymar Marleigh, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft grey waves gently in the breeze. His long brown hair is drawn into a two foot long braid. He wears an eyepatch.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He dropped out of school before completing his studies. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Philantrophist, Joker, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Adventurer

Voice: Shortens vowels

Attributes [hide]

Wymar Marleigh, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)13 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gerard Middleton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a tan top hat and tan clothes. He is tall, broad shouldered and powerfully built. His long red hair reaches down to his waist. He has several tiny sapphire earrings on each ear.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. While studying, he fell in love. They married and had a daughter. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To clean up the streets; and money/treasure

Flaws: Depressed. Bonds: Rich, Adventurer, In love, Guardian. Occupation: Fletcher

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Middleton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)7 (-2) 8 (-1)9 (-1)
Skills Investigation +0, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 4 Smokesticks. 3 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Gerald Alby, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is well dressed, constantly wearing a red suit, white shirt, and pastel tie. His whole body is exceptionally muscular. His silver hair is braided into rings. His face is scarred and worn.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He left for the east, certain he would find work there.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Religious, Adventurer. Occupation: Knight

Voice: Spits and sputters

Attributes [hide]

Gerald Alby, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)10 (+0) 12 (+1)6 (-2)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Simple lock. 1 Masterwork manacles.


Social Check DCs


Solomon Hayley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a white cloak and cross-gartered violet stockings. His golden hair is unkempt and raggedy. His thin eyebrows rest above his beady amber eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to loving parents in a slum to the west. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Family, Adventurer. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Solomon Hayley, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)8 (-1) 12 (+1)18 (+4)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 sp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Gunter Tattersall, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear brown tank tops with grey pants. His chestnut hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Prone to second guessing himself, he comes off as nervous. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's in love; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Gifted. Flaws: Shy. Bonds: In love, Job, Has a crush. Occupation: Locksmith

Voice: Relaxed voice

Attributes [hide]

Gunter Tattersall, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common, Aquan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs

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