Ralf Allerton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is thinning but still full. His eyes are green and catlike.
Personality: He is almost excessively polite to everyone, even when angry. Flattery will make him almost putty in your hands.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: To end his boredom; and someone believes him a fraud
Flaws: Shy, Selfish, Mundane. Bonds: Poor, Enemies. Occupation: Architect
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
Possessions: 200 gp.
Anthony Bradley, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this northern man wears bulky brown painted plate armor. He wears his golden hair up. His eyes are gray and he is always smoking a pipe.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to travel the world and help people.
Motivation: He is wracked by social anxiety; and wants to work out more often
Ideals: Athletic, Gifted, Philantrophist. Flaws: Fearful. Bonds: Attractive. Occupation: Mercenary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 61 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 18 (+4) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Auran, Druidic, Draconic
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
Possessions: 500 gp. Eyepatch with mock eye of sapphire and moonstone (1600 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp).
Odo Read, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a grey tunic with tan highlights, and long red pants that bunch up around his shoes. With bright silver hair and a scraggly beard. His amber eyes peer out from beneath his Stetson grey hat.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born in the east to a Miner, Odo learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered east to less war torn lands. He's also a talented Spy, but doesn't like to broadcast it.
Motivation: Revenge; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: PTSD. Bonds: Rich, Job, Enemies. Occupation: Miner
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 6 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 17000 cp.
Ernest Kendall, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a long silver beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He loves telling others what to do and how they should feel about things. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the west to a Sculptor, Ernest learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Sculptor. He then took over the family business and is one of the better Sculptor for hire.
Motivation: Wants to open a new tavern; and balancing his hectic life and new sculptor responsibilities is difficult
Ideals: Opinionated. Flaws: Insane, Hedonist. Bonds: Poor, Job. Occupation: Sculptor
Voice: Spits words with contempt
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 6 (-2) | 7 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: Red spinel (40 gp).
Randal Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is auburn and curly. He has several tiny topaz earrings on each ear.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a minor phobia of water and hates getting wet.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shepherd arts, while his father instructed him in etiquette, music and courtly manner. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Athletic, Gifted. Flaws: Fearful. Bonds: Rich. Occupation: Shepherd
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Obsidian (14 gp). Iolite (60 gp).
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