Anthony Holton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His moppish red hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily eccentric. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Anthony was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Anthony's mother didn't care for him much, and the feeling was mutual. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting. Flaws: Insane, Antagonistic, Disease. Bonds: Attractive. Occupation: Mason
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Justin Kimberley, Male Human [Permalink]
Personal [hide]
Description: This western man dresses in violet turtlenecks beneath a tan coat with blue slacks. His clothes are grease stained in places. His auburn hair is styled in orderly dreadlocks. He has a tattooed face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Justin was born in the west. At a young age he loved to build and create. A few years later when the east was not economically sound they moved to his current location. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Persistence. Flaws: Disease, Fearful. Bonds: Poor, Immigrant. Occupation: Bowyer
Voice: Russian accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Gerald Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and he perpetually has his morningstar ready. He has a small bristly mustache and wavy auburn hair. His skin is flawless and his blue eyes scan people very quickly.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He got into the Detective business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Detective. He's also a talented Butcher, but doesn't like to broadcast it.
Motivation: Further expansion of business; and he wants to get laid
Ideals: Fighting. Bonds: Attractive, Job, Has a crush, Adventurer. Occupation: Detective
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Gerard Yorke, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears bulky violet painted plate armor. His silver hair is thinning but still full. His eyes are brown and beady.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Gerard was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a sellsword and was forced into it by his family
Ideals: Justice. Flaws: Ugly. Bonds: Family, Military, Religious. Occupation: Sellsword
Voice: Booming voice
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: Just what you see.
Geoffrey Compton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears many layers of old clothing at all times. His chestnut hair is kept up in a ponytail inside a small hat. He tend to wears goggles to shield his eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He would rather hide behind his crafts than deal with other people.
History: Geoffrey hails from a village terrorized by gnolls. He moved from fad to fad and when he turned 15 he discovered music. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Many gnolls want him driven away.
Ideals: Joker, Artistic. Flaws: Ugly, Shy. Bonds: Poor, Enemies. Occupation: Tailor
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Brown-green garnet (110 gp). Brown-green garnet (110 gp). Eye agate (12 gp). White pearl (110 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!