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Advanced [show]


Ralf Stafford, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his brown hair up in a very large beehive style do. His eyes are likewise green.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Flattery will make him almost putty in your hands.

History: He is the product a well kept family trust fund and as such has never really known need. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and meet up once more with his childhood friend

Flaws: Ugly, Selfish. Bonds: Adventurer, Criminal record, Rich. Occupation: Animal Trainer

Voice: Breathy voice

Attributes [hide]

Ralf Stafford, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 9 (-1)17 (+3)
Skills Athletics +3
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Sardonyx (50 gp). Rock crystal (50 gp).


Social Check DCs


Godfrey Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is short and blonde. He has violet eyes.

Personality: Calm and collected, he is a well trained Miller. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Godfrey was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered painting. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Miller, and he later adopted a second son.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Ideals: Artistic. Bonds: Job, Adventurer, Family, Enemies. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Godfrey Fidget, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)15 (+2) 15 (+2)15 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +4

Possessions: Eye agate (4 gp). Red-brown spinel (120 gp). 1 Masterwork Common Melee.


Social Check DCs


Percival Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant brown.

Personality: He speaks before he thinks and is too direct. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of a Marshal, who enjoyed hunting, Percival was taken on many hunting expeditions. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He was granted martial powers by his dying brother.

Motivation: To prove his worth to the world.

Ideals: Logical, Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Assassin

Voice: Speaks through clenched teeth

Attributes [hide]

Percival Barclay, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)9 (-1) 8 (-1)15 (+2)
Skills Acrobatics +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trey Copeland, Male Human [Permalink]

Personal [hide]

Description: This malnourished man sports brown clothing, slightly heavier than average wear. He has no hair. His eyes are a pleasant amber.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trey lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.

Motivation: To reunite with his absent father.

Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Poor, Family. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Trey Copeland, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 5 (-3)15 (+2) 13 (+1)13 (+1)
Skills Medicine +3, Stealth +0
Senses Passive Perception 11
Languages Common, Goblin, Auran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 4000 cp. 1 Half-Plate.


Social Check DCs


Geoffrey Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing colorful clothing, dressed as a Animal Trainer. His golden hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: A deeply religious man he believes everything happens for a reason. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A deep hatred of goblins; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Religious, Military, Enemies. Occupation: Animal Trainer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Geoffrey Anderton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)16 (+3) 12 (+1)11 (+0)
Skills Persuasion +2, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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