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Advanced [show]


Charles Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his long golden hair kept up in a rat tail. His fierce green eyes like to dwell on things.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: He desires power and/or immortality.

Ideals: Justice. Flaws: Antagonistic, Ugly. Bonds: Adventurer, Mentor. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Charles Hadleigh, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 6 (-2)14 (+2) 16 (+3)17 (+3)
Skills History +4, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Miles Snape, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft grey waves gently in the breeze. His skin is fair and his fingers are delicate and long. He has wavy auburn hair. His ears are large.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Racist, Disease. Bonds: Rich, Religious. Occupation: Locksmith

Voice: Slurs words

Attributes [hide]

Miles Snape, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Investigation +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Drogo Staurheim, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and wears a faded coat and loose pants complete with wide-brimmed hat. His tied-back hair is white. His amber eyes dart from person to person to random spaces in the air.

Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born in the north, but his parents moved at a very young age to the south. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Drogo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Bonds: Guardian, Enemies, Immigrant, Criminal record, Adventurer. Occupation: Assassin

Voice: Whispers

Attributes [hide]

Drogo Staurheim, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)16 (+3) 11 (+0)12 (+1)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Aquan, Giant, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp.


Social Check DCs


Nicholas Law, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest and prefers grey and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is braided into rings. He has a tattooed face.

Personality: Eccentric and domineering, Nicholas will drive conversation. He is lazy and tries to find solutions quickly.

History: Born to a poor family in the city he treasured whatever gifts he got. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult.

Ideals: Extrovert, Gifted. Flaws: Ugly, Lazy. Bonds: Poor. Occupation: Sellsword

Voice: Sounds elderly

Attributes [hide]

Nicholas Law, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)9 (-1) 9 (-1)12 (+1)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Bertram Tyndall, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. His hair, while still mostly black, has prominent grey streaks. He has brown eyes and a black hat with a pastel feather.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with finding treasure.

History: He was born blind and as such lacked many opportunities for work. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and sabotage a competitor

Ideals: Entrepeneur, Gifted. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Barrister

Voice: Soft and melodious

Attributes [hide]

Bertram Tyndall, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)13 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Insight +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 9000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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