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NPC Generator

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Advanced [show]


Adam Browning, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. He is physically well-built. His hair is black and curly. His green eyes peer out from beneath his deerstalker grey hat.

Personality: He loves telling others what to do and how they should feel about things. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Adam grew up listening to his father's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He desires power and/or immortality.

Ideals: Opinionated. Flaws: Secretive. Bonds: Adventurer, Has a crush. Occupation: Priest

Voice: Ums and uhs a lot

Attributes [hide]

Adam Browning, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)13 (+1) 8 (-1)11 (+0)
Skills Arcana +3, Perception +1
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 26000 sp. A miniature golden chest with tiny emeralds lining the top (120 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Fire opal pendant on a fine gold chain (500 gp). 1 Minor magic item.


Social Check DCs


Gerald Badger, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally well dressed albeit a few years behind the times. He wears his hair in dreadlocks. His eyes are likewise gray. His teeth are white and perfect.

Personality: He can speak with the recently deceased. He is able to fit into much smaller and tighter spaces than normal.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He has dedicated himself to building a better kind of golem.

Motivation: He is compelled to act according to his religious beliefs; and a need for knowledge about a nearby landmark

Ideals: Gifted. Bonds: Attractive, Nature, Adventurer, Religious. Occupation: Doctor

Voice: Mumbles to self between sentences

Attributes [hide]

Gerald Badger, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)17 (+3) 15 (+2)13 (+1)
Skills History +5, Insight +4
Senses Passive Perception 12
Languages Common, Ignan, Infernal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2700 sp.


Social Check DCs


Justin Clayton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man is wearing a perfectly clean shirt and pair of pants. His hair is silver and curly. His face is covered beneath a completely black helmet.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Flattery will make him almost putty in your hands.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Beggar mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Logical. Flaws: Greedy, Selfish, Disease. Bonds: Attractive. Occupation: Actor

Voice: Scandinavian accent

Attributes [hide]

Justin Clayton, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)13 (+1) 8 (-1)15 (+2)
Skills Medicine +1, Religion +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 28000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Aldous Harper, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears tan painted combat armor at almost all times. His whole body is exceptionally muscular. He sports a flattop hair cut. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: When he was but 7 years old his parents immigrated from the north. His father was very strict, and drilled into him lessons on being the perfect gentleman. He left for the north, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Immigrant. Occupation: Baker

Voice: Spits and sputters

Attributes [hide]

Aldous Harper, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)9 (-1) 16 (+3)9 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Trym Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. He is portly but not overly obese. His black hair is matted, messy, and big. His face is scarred and worn.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: The child of eastern immigrants he idolized his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. Being a Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Criminal record, Immigrant. Occupation: Hunter

Voice: Old thin voice

Attributes [hide]

Trym Quinton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs

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