Theobald Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his sword. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He enjoys reading and quiet.
History: He was always a brilliant, if unscrupulous mind. He was taken from his home at a very young age. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Logical. Flaws: Cynical, Insane. Bonds: Slave. Occupation: Architect
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 16 (+3) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.
Odo Bradley, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His white hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Odo was raised in a hard working conservative environment. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has decided he is irredeemable.
Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Job, Criminal record. Occupation: Weaver
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp.
Manfred Landon, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears silk and lounges about seductively. His silver hair is cut jaggedly and amateurishly. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is overprotective of those who hire his services. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Manfred was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Manfred's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Sculptor.
Motivation: To clean up the streets; and money/treasure
Flaws: Antagonistic. Bonds: Attractive, Guardian, Job, Rich. Occupation: Sculptor
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 8 (-1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Gunter Blythe, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a white cloak and cross-gartered blue stockings. He has dyed his greying white hair a little too much giving a sharp white color. He wears an eyepatch.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses divination through singing.
History: Born in the south to a Sailor, Gunter learned a great deal about his mother's area of expertise. His childhood dream was to be a Layabout, but he was a colossal failure. He became a Sailor soon after.
Motivation: Sabotage a competitor; and expand his business
Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Poor, Job. Occupation: Sailor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 16 (+3) | 4 (-3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple -1
Possessions: 700 sp.
Lance Clare, Male Human [Permalink]
Personal [hide]
Description: This man wears a violet shirt with thin black vertical stripes and green pants. He is muscular with a powerful set of arms. He sports a long brown beard, and similarly colored long hair. He wears an eyepatch.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He got into the Hunter business at a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To unite with his sister; and doesn't want to be a hunter and was forced into it by his family
Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Job, Family. Occupation: Hunter
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +0 / 1d10-2, Grapple -1
Possessions: 100 gp.
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