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NPC Generator

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Lance Kirby, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Lance is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is afraid of women and trembles around them

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Extrovert. Flaws: Ugly, Insomniac, Shy. Bonds: Rich. Occupation: Shipwright

Voice: Sore throat, cough

Attributes [hide]

Lance Kirby, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)10 (+0) 11 (+0)12 (+1)
Skills Insight +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Amethyst (130 gp).


Social Check DCs


Geoffrey Springfield, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in a clean brown cloak covering his clean studded leather. His black hair is smooth and relatively long. His fierce gray eyes like to dwell on things.

Personality: He is overprotective of those who hire his services. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Geoffrey grew up listening to his father's many stories. Cursed with lycanthropy at a very young age, Geoffrey has worked very hard to control his curse. He inherited the family business which he has now maintained for 13 years.

Motivation: Expand his business; and sabotage a competitor

Flaws: Disease. Bonds: Guardian, Adventurer, Job. Occupation: Detective

Voice: Speaks in third person

Attributes [hide]

Geoffrey Springfield, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)9 (-1) 12 (+1)14 (+2)
Skills Insight +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Percival Westcott, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is knotted and matted. He has hazel eyes and a white hat with a black feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of a Blacksmith, who enjoyed hunting, Percival was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.

Motivation: He has money and likes to spend it; and many dire rats want him driven away

Ideals: Joker. Flaws: Impulsive. Bonds: Rich, Nature, Enemies. Occupation: Miner

Voice: Scottish accent

Attributes [hide]

Percival Westcott, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs


Nicholas Axton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He has a long brown beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to trick people and travel the world for free.

Motivation: He's repulsed by the PC; and he has decided he is irredeemable

Flaws: Antagonistic. Bonds: Immigrant, Guardian, Rich, Criminal record. Occupation: Baker

Voice: Sensual and smooth

Attributes [hide]

Nicholas Axton, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 13000 cp. Sardonyx (30 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Barclay, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. He keeps his white hair in a pixie cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gerald hails from a village terrorized by orcs. His first spouse was a Architect, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their son. He worked as a Crown-heir, and he later adopted a second son.

Motivation: To end his boredom; and to unite with his sister

Ideals: Professionalism, Extrovert. Flaws: Mundane. Bonds: Enemies, Family. Occupation: Crown-heir

Voice: German accent

Attributes [hide]

Gerald Barclay, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)9 (-1) 9 (-1)9 (-1)
Skills Investigation +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs

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