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NPC Generator

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Advanced [show]


Bernard Lindsey, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a well pressed and immaculate suit (or dress). He wears his red hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Joker. Flaws: Antagonistic, Mundane. Bonds: Poor. Occupation: Junk Dealer

Voice: Can't modulate volume

Attributes [hide]

Bernard Lindsey, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)11 (+0) 10 (+0)15 (+2)
Skills Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2700 sp.


Social Check DCs


Alex Digby, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a lot of dark rich colors, with gold accents. He keeps his long black hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the north his family was never financially stable. His mother took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To find somewhere to settle down.

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Poor, Nature. Occupation: Mason

Voice: Smoker's lung

Attributes [hide]

Alex Digby, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)11 (+0) 12 (+1)16 (+3)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Silver comb with moonstones (300 gp). A miniature golden chest with tiny emeralds lining the top (50 gp).


Social Check DCs


Robert Hale, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a custom-built plate barding that's adorned with green lining and desert motifs. He has moderate length red hair. He has amber eyes and a green hat with a black feather.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has had some formal poetry training, and achieved minor success. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker, Artistic, Fighting. Flaws: Shy. Bonds: Enemies. Occupation: Shepherd

Voice: Sighs a lot, exhausted

Attributes [hide]

Robert Hale, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)8 (-1) 17 (+3)15 (+2)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 17000 cp. 1 Minor magic item.


Social Check DCs


Gerald Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. His chestnut hair is heavily combed to the left. His gray eyes are passionate and lively.

Personality: Calm and collected, he is a well trained Blacksmith. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Bonds: Job, Immigrant, Slave. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

Gerald Rutherford, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Chad Copeland, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a robe, a symbol of strength around his neck, and a nunchaku on his belt. His golden hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes have a joyful gleam in them most of the time.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Sold as a small child to a slaver, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Mentor, Rich. Occupation: Banker

Voice: Switch between two voices

Attributes [hide]

Chad Copeland, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)15 (+2) 12 (+1)10 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 12000 cp. Azurite (5 gp). Red spinel (90 gp).


Social Check DCs

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