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NPC Generator

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Advanced [show]


Kyle Altham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. He wears his golden hair down. He wears crescent spectacles with a black brim.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of southern immigrants he idolized his mother. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He hasn't been sleeping well lately.

Motivation: He wants revenge against gnolls; and to share knowledge with the world

Ideals: Logical. Flaws: Racist, Insomniac. Bonds: Attractive, Immigrant, Enemies. Occupation: Shipwright

Voice: Squeaky

Attributes [hide]

Kyle Altham, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)16 (+3) 17 (+3)13 (+1)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Infernal, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1000 sp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Brass mug with jade inlays (400 gp). 1 Banded mail. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Clerebold Byron, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally shirtless and showing off his tattooed chest. His white hair is cut jaggedly and amateurishly. His gray eyes are slightly larger than normal.

Personality: Clerebold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the east to a Herbalist, Clerebold learned a great deal about his father's area of expertise. A freak accident while working with his Gardener father left him crippled. He has drifted from career to career and currently works as a Herbalist.

Motivation: Wants to raise his children well; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Flaws: Disease. Bonds: Rich, Job, Family. Occupation: Herbalist

Voice: Timid voice

Attributes [hide]

Clerebold Byron, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)15 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Religion +4
Senses Passive Perception 12
Languages Common, Abyssal, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Theobald Clayden, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are likewise blue.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He feeds upon the attention of others.

History: He was raised in a plains tribe. His family was turned out during the war. He and his family wandered west to less war torn lands. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Optimist. Flaws: PTSD. Bonds: Nature, Attractive. Occupation: Guard

Voice: Spanish accent

Attributes [hide]

Theobald Clayden, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)12 (+1) 15 (+2)9 (-1)
Skills Performance +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


John Morton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His blonde hair is slicked back into a classic pompadour. He has amber eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the north to a Butcher, John learned a great deal about his mother's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has worked as a Butcher like his mother before him.

Motivation: Expand his business; and to reunite with his old friends

Flaws: Antagonistic, PTSD. Bonds: Attractive, Job, Adventurer. Occupation: Butcher

Voice: Speaks with a cold

Attributes [hide]

John Morton, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 9 (-1)16 (+3)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3100 sp.


Social Check DCs


Gilbert Law, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop hair cut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irascible and easily irritated. Gilbert is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in the north, but his parents moved at a very young age to the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gilbert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gilbert. Being a Ploughman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and to unite with his brother

Flaws: Antagonistic. Bonds: Poor, Family, Immigrant, Criminal record. Occupation: Ploughman

Voice: Hollow voice

Attributes [hide]

Gilbert Law, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 8 (-1)12 (+1)
Skills Athletics +2, Religion +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 6000 cp.


Social Check DCs

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