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Robert Davenport, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an entirely violet suit with yellow socks and a vest with buckled shoes. His long silver hair is drawn into a two foot long braid. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Robert was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants revenge against gnolls; and meet up once more with his childhood friend

Ideals: Optimist. Bonds: Poor, Attractive, Enemies, Adventurer. Occupation: Bounty Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Robert Davenport, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 9 (-1)14 (+2) 11 (+0)11 (+0)
Skills Deception +2, Stealth +1
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp. Tourmaline (80 gp). Rock crystal (60 gp).


Social Check DCs


Aldous Barclay, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and dresses well, typically a more casual-formal manner. His right hand appears badly burned and disfigured. His red hair is cut jaggedly and amateurishly. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Aldous took refuge in the old dungeon and found the beat up hammer and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Bonds: Attractive, Religious, Nature. Occupation: Painter

Voice: Tuts and clicks tongue

Attributes [hide]

Aldous Barclay, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 8 (-1)11 (+0)
Skills History +3, Insight +1
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp. Silver pearl (100 gp). Violet garnet (800 gp).


Social Check DCs


Everard Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are gray.

Personality: Stoic and calm, he prefers to meditate than take action. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Everard has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he is a bit of a kleptomaniac

Ideals: Athletic, Disciplined, Opinionated. Flaws: Disease. Bonds: Attractive. Occupation: Assassin

Voice: Eastern European accent

Attributes [hide]

Everard Mitchell, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)5 (-3) 6 (-2)14 (+2)
Skills Animal Handling +0, Religion -1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Red spinel (160 gp).


Social Check DCs


Anthony Vance, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears bulky tan painted plate armor. His auburn hair and beard is wavy and long. His eyes are likewise green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is frequently practicing swordplay.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs; and a deep hatred of dire rats

Ideals: Athletic. Flaws: Disease. Bonds: Military, Religious, Enemies. Occupation: Weaver

Voice: Russian accent

Attributes [hide]

Anthony Vance, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)14 (+2) 11 (+0)17 (+3)
Skills Arcana +4, Athletics +0
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Iolite (80 gp). Chalcedony (80 gp).


Social Check DCs


Bernard Everly, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a tan deerstalker hat and tan clothes. He has a small bristly mustache and wavy blonde hair. He has several tiny opal earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To share knowledge with the world; and he is greedy

Ideals: Athletic, Philantrophist, Entrepeneur, Logical. Flaws: Antagonistic. Bonds: Rich. Occupation: Baker

Voice: Squeaky

Attributes [hide]

Bernard Everly, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)10 (+0) 10 (+0)11 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Brass mug with jade inlays (400 gp).


Social Check DCs

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