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Advanced [show]


Everard Blyth, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is auburn and curly. He has gleaming, smiling hazel eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To get a good night's sleep; and he desires power and/or immortality

Ideals: Impeccable. Flaws: Selfish, PTSD, Insomniac. Bonds: Adventurer. Occupation: Animal Trainer

Voice: Speaks with squeezed throat

Attributes [hide]

Everard Blyth, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)6 (-2) 16 (+3)14 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 3000 sp.


Social Check DCs


Adelard Westcott, Male Human [Permalink]

Personal [hide]

Description: This eastern man prefers to wear white clothing when he does not wear armor. His clothes are grease stained in places. He has a small bristly mustache and wavy golden hair. His brown eyes lackadaisically let the world flow into them.

Personality: He is witty, but his monotone delivery comes off as unnerving He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a mountains tribe. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and he's looking for his big break

Ideals: Joker. Flaws: Depressed. Bonds: Poor, Immigrant, Nature, Adventurer. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Adelard Westcott, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)17 (+3) 10 (+0)14 (+2)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome, Terran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Sardonyx (80 gp). 1 Masterwork manacles.


Social Check DCs


Wymar Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow deerstalker hat and yellow clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His hair is golden and curly. His violet eyes are slightly larger than normal.

Personality: He is a hateful person. He taunts others and blames them for his problems. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in the east to a Hunter, Wymar learned a great deal about his mother's area of expertise. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: Human compassion; and to be a glassblower again

Ideals: Artistic. Flaws: Antagonistic, Racist. Bonds: Has a crush, Adventurer, Job. Occupation: Hunter

Voice: Pronounces O like U

Attributes [hide]

Wymar Halsey, Male Human Fighter 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)12 (+1) 13 (+1)10 (+0)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Tim Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears silk and lounges about seductively. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His parents moved while he was still in utero so he is the first generation to be born here. While studying, he fell in love. They married and had a daughter. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wishes to resurrect an old love; and human compassion

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Immigrant, In love. Occupation: Knight

Voice: Dark and ominous

Attributes [hide]

Tim Bentham, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 17 (+3)17 (+3) 12 (+1)6 (-2)
Skills Arcana +5, Persuasion +0
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Ignan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Dean Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has a moderate pudge and is not very fit. His moppish blonde hair is in a traditional bowl cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a necromancer, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Hunter, but he was a colossal failure. After a long history of fighting, Dean and his spouse have recently divorced.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Fearful, Antagonistic. Bonds: Job, Mentor. Occupation: Tailor

Voice: growls and snarls, animalistic

Attributes [hide]

Dean Hackney, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 13 (+1)16 (+3)
Skills Athletics +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 19000 cp. Chrysoberyl (110 gp). Carnelian (80 gp).


Social Check DCs

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