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NPC Generator

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Advanced [show]


Drogo Langley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in green turtlenecks beneath a pastel coat with white slacks. He has a small bristly mustache and wavy silver hair. He wears crescent spectacles with a black brim.

Personality: Abrasive and pushy, he has a hard time making friends. He uses divination through singing.

History: Gifted from a young age, Drogo studied abroad. His father was a soldier and died while he was still young. Drogo was left his father's suit of armor and trained in its use and care. Recently he has begun working with bootleggers and crooks.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and seeks redemption

Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Criminal record, Debt. Occupation: Blacksmith

Voice: Pronounces O like U

Attributes [hide]

Drogo Langley, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 17 (+3)13 (+1)
Skills Athletics +4, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Godfrey Altham, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a grey armored body suit, with a simple blue line shooting up and back down, and is pretty ugly. His hair is greying and his face has many wrinkles. His eyes are brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Godfrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well.

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Layabout

Voice: Eastern European accent

Attributes [hide]

Godfrey Altham, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)16 (+3) 16 (+3)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Orc, Ignan, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Chrysoberyl (150 gp). Red-brown spinel (150 gp). Banded agate (4 gp).


Social Check DCs


Odo Astley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in an above average manner, and a wedding ring on his left hand. His white hair is kept up in a ponytail inside a feathered hat. He wears large thick round spectacles.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. Some 6 years later his spouse died after the birth of his son. Heartbroken, Odo never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and money/treasure

Flaws: Greedy, Antagonistic. Bonds: Attractive, In love, Rich. Occupation: Fortune-teller

Voice: Booming voice

Attributes [hide]

Odo Astley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)16 (+3) 14 (+2)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Elven, Orc, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Red garnet (40 gp). 1 Masterwork studded leather. 1 Masterwork studded leather.


Social Check DCs


Clerebold Sutherland, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants, and carries hammers. With a patchy golden beard and wild golden hair. His green eyes dart from person to person to random spaces in the air.

Personality: He is overprotective of those who hire his services. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Clerebold's homeland. Clerebold decided to take the middle way and become a bodyguard. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Fighting, Logical. Bonds: Guardian, Rich, Immigrant. Occupation: Barrister

Voice: Italian accent

Attributes [hide]

Clerebold Sutherland, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)5 (-3) 8 (-1)14 (+2)
Skills Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 40 pp. Obsidian (14 gp). 4 Tanglefoot bags.


Social Check DCs


Adelard Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow cloak and cross-gartered black stockings. He has a slight overbite and is overall scrawny. His small hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the west, but his parents moved at a very young age to the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Ugly, Insane, Antagonistic. Bonds: Immigrant. Occupation: Courier

Voice: Boston accent

Attributes [hide]

Adelard Heiser, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)11 (+0) 11 (+0)12 (+1)
Skills Deception +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 11000 cp.


Social Check DCs

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