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NPC Generator

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Advanced [show]


Richard Law, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is tall, broad shouldered and powerfully built. His red hair and beard is wavy and long. His eyes are amber and beady.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a criminal king-pin and mafia family His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Days after completing his studies, news broke out that his hometown was attacked by illithids. Richard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and doesn't want to be a ruler and was forced into it by his family

Flaws: Ugly, Greedy. Bonds: Job, Criminal record, Family, Enemies. Occupation: Ruler

Voice: Boston accent

Attributes [hide]

Richard Law, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)13 (+1) 8 (-1)14 (+2)
Skills Athletics +3, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aldous Conway, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a faded coat and loose pants complete with deerstalker hat. He keeps his red hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born several months after his father was called into army service. He worked as a nervous Adventurer and found it very stressful. He has drifted from career to career and currently works as a Adventurer.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and to be a baker again

Flaws: Racist, Depressed. Bonds: Attractive, Job, Military. Occupation: Adventurer

Voice: Sighs a lot, exhausted

Attributes [hide]

Aldous Conway, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)17 (+3) 15 (+2)11 (+0)
Skills Medicine +4, Performance +2
Senses Passive Perception 12
Languages Common, Goblin, Gnoll, Infernal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Alexandre Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, wearing green shirts, loose pants, and blazers most of the time. His hair is short and golden. This amber eyed northerner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the north. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He comes from a rich northern family. A gifted student he started as a Architect, but he got bored and became a Glassblower. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Revenge; and he'd like to take his coworkers down a peg

Ideals: Pacifist. Bonds: Attractive, Enemies, Rich, Job. Occupation: Glassblower

Voice: Slow speaker

Attributes [hide]

Alexandre Livingstone, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)9 (-1) 10 (+0)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Rock crystal (30 gp). 1 Minor magic item.


Social Check DCs


Hugh Coombs, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears an entirely green suit with brown socks and a vest with buckled shoes. His blonde hair is still thick. This hazel eyed southerner is not easily forgotten.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Hugh lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He struck the Tanner job and began his own company from there.

Motivation: He wants to get laid; and to unite with his brother

Ideals: Optimist. Bonds: Criminal record, Family, Job, Has a crush. Occupation: Tanner

Voice: Scottish accent

Attributes [hide]

Hugh Coombs, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)11 (+0) 12 (+1)6 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 18000 cp.


Social Check DCs


Solomon Gladstone, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and has the majority of his body covered in plate. He has a blonde handlebar mustache and slicked back blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invites people to come help in his community garden.

History: He comes from a rich western family. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to travel the world and help people.

Motivation: He feels threatened by others; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Fearful. Bonds: Rich, Criminal record. Occupation: Dyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Solomon Gladstone, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)7 (-2) 12 (+1)11 (+0)
Skills Investigation +0, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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