Richard Walcott, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is white and very short. His otherwise smooth face is marked with small tiny scars.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He works hard and plays hard.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west; and he feels kind of lost in life
Ideals: Entrepeneur. Flaws: Depressed, Hedonist. Bonds: Attractive. Occupation: Weaver
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
Possessions: 200 gp.
Trey Roscoe, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a cross on it. His white hair and beard is wavy and long. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: This man loves poetry and to teach people poetry more than just about anything. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Layabout father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep.
Ideals: Artistic. Flaws: Ugly, Disease, Insomniac. Bonds: Rich. Occupation: Healer
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. Sardonyx (40 gp). Jet (40 gp).
Kyle Brandon, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He is wearing a long, black cloak. He has styled his blonde hair well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Kyle speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Kyle hails from a village terrorized by gnolls. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Dyer.
Motivation: His religion dominates his actions; and to share knowledge with the world
Ideals: Impeccable, Logical. Bonds: Enemies, Job, Religious. Occupation: Dyer
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Chad Tindall, Male Human [Permalink]
Personal [hide]
Description: This malnourished man tends to wear a large tan jacket. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the north to a Interpreter, Chad learned a great deal about his father's area of expertise. A gifted student he started as a Junk Dealer, but he got bored and became a Interpreter. He has worked as a Interpreter like his father before him.
Motivation: Sabotage a competitor.
Ideals: Joker. Flaws: Ugly, Insane, Fearful. Bonds: Poor, Job. Occupation: Interpreter
Voice: Whispers
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: Brass mug with jade inlays (500 gp). 1 Breastplate.
Drogo Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears professional attire. He wears his hair in dreadlocks. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has all his life been fascinated with music.
History: He got into the Glassblower business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Glassblower for the past few years.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Optimist, Artistic. Bonds: Attractive, Job. Occupation: Glassblower
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 15000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
