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NPC Generator

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Advanced [show]


Gilbert Garfield, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He sports black clothing, slightly heavier than average wear. His auburn hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses divination through singing.

History: Born in the east to a Glassblower, Gilbert learned a great deal about his mother's area of expertise. He worked as a nervous Glassblower and found it very stressful. He inherited the family business which he has now maintained for 5 years.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Philantrophist, Gifted. Flaws: Ugly, Insane. Bonds: Job. Occupation: Glassblower

Voice: Voice breaks

Attributes [hide]

Gilbert Garfield, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)8 (-1) 14 (+2)13 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). 1 Good lock.


Social Check DCs


Guy Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy white suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His chestnut hair is heavily combed to the right. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of a Adventurer, who enjoyed hunting, Guy was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a strong sense of loyalty to human people

Ideals: Persistence, Philantrophist. Flaws: Racist. Bonds: Attractive, Nature, Enemies. Occupation: Spy

Voice: Speaks in third person

Attributes [hide]

Guy Bentham, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)12 (+1) 18 (+4)12 (+1)
Skills Athletics +5, Performance +3
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Heward Gladstone, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. He has done his best to style his golden hair to look like a famous performer. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Impulsive. Bonds: Rich, Attractive. Occupation: Painter

Voice: Speaks like tongue is numb

Attributes [hide]

Heward Gladstone, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 15 (+2)13 (+1) 9 (-1)18 (+4)
Skills History +3, Religion +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 28000 sp. 1 Minor magic item.


Social Check DCs


Patrick Merton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tight fitting brown shirt and pants. He has white hair. His eyes, though not visible through his cowl, are gray.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: A powerful necromancer made him what he is. His first spouse was a Bowyer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Flaws: Depressed. Bonds: Immigrant, Mentor, Family, Rich. Occupation: Interpreter

Voice: Complex vocabulary, royal

Attributes [hide]

Patrick Merton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)16 (+3) 7 (-2)10 (+0)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 8
Languages Common, Druidic, Celestial, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Jocelyn Huxley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear black pants and tee shirts. He keeps his red hair in a pixie cut. He is baby faced.

Personality: He is fixated on the number 5. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Logical. Flaws: Insane, Disease. Bonds: Immigrant, Family. Occupation: Engraver

Voice: Raspy

Attributes [hide]

Jocelyn Huxley, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)14 (+2) 15 (+2)14 (+2)
Skills Investigation +4, Performance +4
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp. White pearl (60 gp). Iolite (50 gp). Chrysoberyl (60 gp). 3 Smokesticks. 1 Holy water. 8 Acid flasks.


Social Check DCs

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