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NPC Generator

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Advanced [show]


Gunter Hadley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing the road beaten gear of a warrior. He keeps his red hair in a flapper bob. His eyes are amber and catlike.

Personality: He is overprotective of those who hire his services. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gifted from a young age, Gunter studied abroad. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To prove his worth to the world; and to clean up the streets

Ideals: Fighting, Athletic, Gifted. Flaws: Impulsive, Fearful. Bonds: Guardian. Occupation: Junk Dealer

Voice: Italian accent

Attributes [hide]

Gunter Hadley, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)13 (+1) 17 (+3)9 (-1)
Skills Deception +1, History +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Superior lock. 1 Magnifying glass.


Social Check DCs


Charles Chatham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He likes to wear violet tank tops with black pants. His golden hair is smooth and relatively long. He has a tattooed face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in a small desert village. His father took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.

Motivation: An old rival family wants him found; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Racist, Antagonistic. Bonds: Nature, Family. Occupation: Miner

Voice: Speaks with a cold

Attributes [hide]

Charles Chatham, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)13 (+1) 18 (+4)11 (+0)
Skills Perception +6, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Adam Shipley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His tied-back hair is white. He is baby faced.

Personality: Adam is depressed about a lot of things. He tends to be a nihilist. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Navigator.

Motivation: To be a Painter again.

Flaws: Depressed, Antagonistic. Bonds: Poor, Mentor, Job. Occupation: Navigator

Voice: Indian accent

Attributes [hide]

Adam Shipley, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Carnelian (80 gp). 1 Minor magic item.


Social Check DCs


Tim Hadley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has wavy black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Abrasive and pushy, he has a hard time making friends. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A powerful wizard made him what he is. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and money/treasure

Flaws: Insomniac, Antagonistic. Bonds: Rich, Mentor, Nature. Occupation: Glassblower

Voice: Dutch accent

Attributes [hide]

Tim Hadley, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)6 (-2) 12 (+1)9 (-1)
Skills Deception +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 14000 cp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Arnold Emsworth, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this northern man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His moppish white hair is in a traditional bowl cut. His eyes are blue and catlike.

Personality: He is witty, but his monotone delivery comes off as unnerving He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. His father was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is greedy

Ideals: Athletic, Joker, Persistence. Bonds: Rich, Immigrant, Enemies. Occupation: Body Guard

Voice: Stutters

Attributes [hide]

Arnold Emsworth, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)9 (-1) 12 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs

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