Heward Beitz, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a weathered and beat up set of banded mail beneath an oversized white coat. His black hair is cut short. His eyes are hazel and beady.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his sister; and his relatives are trying to arrange a marriage
Flaws: Ugly, Emotional. Bonds: Family, Military. Occupation: Barber
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 20 pp. Malachite (14 gp). Obsidian (14 gp).
Kyle Atterton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears white painted combat armor at almost all times. His hair, while still mostly black, has prominent grey streaks. His thin eyebrows rest above his beady gray eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with finding treasure.
History: Born in the north to a Scribe, Kyle learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has worked as a Scribe like his mother before him.
Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and a need for knowledge about a nearby landmark
Flaws: Ugly, Sensitive. Bonds: Adventurer, Job. Occupation: Scribe
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Anthony Wallace, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. His golden hair is drawn into a tight pony tail with a cross scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He got into the Roofer business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He tends to his Roofer job now, and dutifully fulfills any obligations he has.
Motivation: To be a Marshal again; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Job, Slave. Occupation: Roofer
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
Ernest Halsey, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is heavily combed to the left. His eyes are amber and beady.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Optimist, Artistic, Athletic. Flaws: Ugly. Bonds: Criminal record. Occupation: Tanner
Voice: American accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Alex Kirby, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a long, violet cloak. He wears his white hair down. His green eyes peer out from beneath his feathered violet hat.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Alex hails from a village terrorized by gnolls. There was a wharf not far from home where he often wandered off to fish. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Alex was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He has passion for adventuring and risk; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker. Bonds: Attractive, Slave, Enemies, Nature, Adventurer. Occupation: Map Maker
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!