Conrad Barlow, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears dark leathers with embroidery. He keeps his blonde hair in a flapper bob. He has several tiny jet earrings on each ear.
Personality: Conrad wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his writing dream.
Motivation: Money/treasure; and wants to work out more often
Ideals: Athletic, Disciplined, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Stylist
Voice: American accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp. Violet garnet (500 gp).
Kody Kimberly, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He dresses in green turtlenecks beneath a brown coat with white slacks. He has a black handlebar mustache and slicked back black hair. His fierce violet eyes like to dwell on things.
Personality: Eccentric and domineering, Kody will drive conversation. He does not trust anyone and sleeps with one eye open.
History: He was born on a small isolated farm. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the north; and to get a good night's sleep
Ideals: Extrovert, Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Nature. Occupation: Bounty Hunter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Gnome, Elven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 400 gp.
Gilbert Richie, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is typically in his Guard uniform. His auburn hair is drawn into a tight pony tail with a rose scrunchie. This blue eyed easterner is not easily forgotten.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He inherited the family business which he has now maintained for 2 years.
Motivation: Sabotage a competitor.
Ideals: Impeccable. Flaws: Mundane. Bonds: Job, Criminal record, Family. Occupation: Guard
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Diggory Mitchell, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, marred by chocolates. His head has been shaved. He wears large thick round spectacles.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Energy wise he seems alert and responsive.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to travel the world and help people.
Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother
Ideals: Professionalism, Philantrophist. Flaws: Ugly. Bonds: Nature, Family. Occupation: Fletcher
Voice: Stutters
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 7 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Dustin Ansley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a faded coat and loose pants complete with small hat. His golden hair is cut short with large spiked bangs in the front. His brown eyes dart from person to person to random spaces in the air.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: The child of a Healer, who enjoyed hunting, Dustin was taken on many hunting expeditions. Like his father and his brother before him, after school he went straight into learning to become a Carpenter. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his brother.
Ideals: Athletic. Flaws: Disease. Bonds: Job, Family, Nature. Occupation: Carpenter
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 6 (-2) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp. Moonstone (40 gp). Rich purple corundum (800 gp). Silver pearl (110 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!