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NPC Generator

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Advanced [show]


Jocelyn Windsor, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a green vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, marred by beers. He has a small bristly mustache and wavy black hair. His ears are large.

Personality: Stoic and calm, he prefers to meditate than take action. He is frequently practicing swordplay.

History: He was born in a small island village. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined. Flaws: Ugly. Bonds: Military, Nature, Rich. Occupation: Mayor

Voice: Timid voice

Attributes [hide]

Jocelyn Windsor, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 12 (+1)6 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Shane Atterton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light blue in addition to tight pants. He carries a battered pickaxe and tarnished ceremonial dagger as well. His chestnut hair is braided into rings. He is baby faced.

Personality: Shane is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot resist a sob story and will often dote over anyone who has one.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His homeland was ravaged by war and he spent much of his life rebuilding it. He now spends his time doing works of charity.

Motivation: He wants revenge against illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Fighting, Extrovert, Philantrophist. Flaws: PTSD. Bonds: Poor, Enemies. Occupation: Actor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Shane Atterton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 10 (+0)7 (-2)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Ansley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His moppish auburn hair is in a traditional bowl cut. He has a dull look in his hazel eyes.

Personality: He is irascible and easily irritated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Arnold was born in the south. At a young age he loved to build and create. Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Arnold's mother didn't care for him much, and the feeling was mutual. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Religious, Criminal record. Occupation: Carter

Voice: Australian accent

Attributes [hide]

Arnold Ansley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)12 (+1) 12 (+1)14 (+2)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 40 pp. 2 Thunderstones.


Social Check DCs


Simon Bradford, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a slight overbite and is overall scrawny. His hair is long and silver with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Addict, Insane. Bonds: Nature. Occupation: Bowyer

Voice: Smoker's lung

Attributes [hide]

Simon Bradford, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)17 (+3) 11 (+0)10 (+0)
Skills Acrobatics +1, Arcana +5
Senses Passive Perception 10
Languages Common, Celestial, Giant, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 200 gp. Lapis lazuli (4 gp). Amethyst (100 gp). Fiery yellow corundum (800 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Percival Colton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is long and unkept. His face is scarred and worn.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a small toy that he constantly fidgets with.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to have a good time and be beloved.

Ideals: Entrepeneur, Optimist. Flaws: Ugly, Addict. Occupation: Locksmith

Voice: Middle-eastern accent

Attributes [hide]

Percival Colton, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)13 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 9000 cp.


Social Check DCs

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