Randal Northcott, Male Human [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor, and he perpetually has his quarterstaff ready. His long golden hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with finding treasure.
History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Randal took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Courier
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +6
Possessions: 2800 sp.
John Myerscough, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He sports a flattop hair cut. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is very quiet and rarely speaks above a whisper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: John was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He used his abilities to travel the world and help people.
Motivation: He has money and likes to spend it; and sabotage a competitor
Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Job. Occupation: Fletcher
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Alexandre Berkeley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, constantly wearing a blue suit, pastel shirt, and white tie. His brown hair is lengthy. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a pair of adventurers, Alexandre grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Athletic, Professionalism. Flaws: Ugly, Insomniac. Bonds: Adventurer. Occupation: Cook
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 9 (-1) | 9 (-1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 8000 cp. Jet (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Thomas Bing, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Doctor. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart from person to person.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His mother raised him in a mountain cabin. He moved out east to avoid the crime he committed. He then took over the family business and is one of the better Doctor for hire.
Motivation: Wants a kiss; and he's attracted to the pc
Flaws: Fearful. Bonds: Job, Nature, Criminal record, Has a crush. Occupation: Doctor
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 1900 sp. Silver pearl (50 gp). Tiger eye turquoise (15 gp). Smoky quartz (80 gp).
Simon Yeardley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he very much looks the part of a Locksmith. His head has been shaved. His violet eyes lackadaisically let the world flow into them.
Personality: This man loves painting and to teach people painting more than just about anything. He is a very good compulsive liar and kleptomaniac.
History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. He has worked as a Locksmith like his mother before him.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Criminal record, Family. Occupation: Locksmith
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 7 (-2) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
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