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NPC Generator

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Advanced [show]


Anthony Whitby, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His hair is blonde and very short. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has achieved small success as a Map Maker.

Motivation: To be a Detective again; and he has decided he is irredeemable

Flaws: Ugly, Mundane. Bonds: Criminal record, Rich, Job. Occupation: Map Maker

Voice: Uses sign language

Attributes [hide]

Anthony Whitby, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)8 (-1) 17 (+3)11 (+0)
Skills Intimidation +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 34000 sp. Carnelian (70 gp). Red garnet (110 gp). 1 Minor magic item.


Social Check DCs


Solomon Brixton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear pastel tank tops with grey pants. His brown hair is thinning but still full. His eyes are a pleasant brown.

Personality: Always inclined to offer people food he seems plenty friendly. A true patriot, Solomon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He helped his mother out around the business and became quite the natural. He has worked as a Glassblower like his mother before him.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Military, Job. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

Solomon Brixton, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)12 (+1) 9 (-1)16 (+3)
Skills Persuasion +5
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Drogo Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His white hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born into a rich family. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Racist. Bonds: Job, Rich, Enemies. Occupation: Gardener

Voice: Spanish accent

Attributes [hide]

Drogo Mitchell, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)17 (+3) 16 (+3)10 (+0)
Skills History +5, Stealth +4
Senses Passive Perception 13
Languages Common, Abyssal, Draconic, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Theobald Halsey, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a robe, a symbol of his god around his neck, and a glaive on his belt, and is pretty ugly. His chestnut hair is still thick. He wears large thick round spectacles.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Adventurer, Criminal record. Occupation: Bellfounder

Voice: Tuts and clicks tongue

Attributes [hide]

Theobald Halsey, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)10 (+0) 9 (-1)10 (+0)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Lewis Ansley, Male Human [Permalink]

Personal [hide]

Description: A 5'10" northern man, he is generally shirtless and showing off his tattooed chest. His hair is long and chestnut with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. He has brown eyes and a black hat with a green feather.

Personality: He can speak with the recently deceased. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the north. He moved out south to avoid the crime he committed. He was granted necromantic powers by his dying brother.

Motivation: Seeks redemption; and he feels kind of lost in life

Ideals: Gifted. Flaws: Forgetful, Depressed. Bonds: Immigrant, Criminal record. Occupation: Fortune-teller

Voice: Smoker's lung

Attributes [hide]

Lewis Ansley, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)12 (+1) 17 (+3)10 (+0)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 10 pp.


Social Check DCs

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