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Advanced [show]


Ernest Middleton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. He wears his auburn hair up in a very large beehive style do. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He plays an instrument quite well.

History: Gifted from a young age, Ernest studied abroad. His father was a soldier and died while he was still young. Ernest was left his father's suit of armor and trained in its use and care. He was granted martial powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Artistic, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Tailor

Voice: Speaks with a cold

Attributes [hide]

Ernest Middleton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)18 (+4) 14 (+2)11 (+0)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Undercommon, Ignan, Giant, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Azurite (8 gp). Rhodochrosite (8 gp). Blue sapphire (400 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Diggory Melancon, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. His hair is short and red. His gray eyes lackadaisically let the world flow into them.

Personality: He is overprotective of those who hire his services. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Diggory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: Many gnolls want him driven away; and wants to open a new tavern

Flaws: Impulsive. Bonds: Rich, Guardian, Military, Job, Enemies. Occupation: Bounty Hunter

Voice: Sore throat, cough

Attributes [hide]

Diggory Melancon, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)18 (+4) 17 (+3)9 (-1)
Skills Acrobatics +4, Religion +6
Senses Passive Perception 13
Languages Common, Giant, Halfling, Undercommon, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +6

Possessions: 23000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo Alston, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears baggy green pantaloons and a tan scarf. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His gray eyes are slightly larger than normal.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Odo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Odo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Odo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Odo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Flaws: Ugly, Shy, Disease. Bonds: Family, Adventurer. Occupation: Body Guard

Voice: Farmer accent

Attributes [hide]

Odo Alston, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)17 (+3) 11 (+0)15 (+2)
Skills Athletics +2, Investigation +5
Senses Passive Perception 10
Languages Common, Orc, Druidic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp. 1 Superior lock. 1 Magnifying glass.


Social Check DCs


Patrick Sutton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is slicked back into a classic pompadour. He has green eyes and a brown hat with a black feather.

Personality: He likes to make people angry or surprised. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. Patrick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His relatives are trying to arrange a marriage; and he has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer, Family. Occupation: Assassin

Voice: Rhymes sentences (sorry)

Attributes [hide]

Patrick Sutton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)11 (+0) 16 (+3)14 (+2)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Hematite (7 gp). Onyx (80 gp). Pink pearl (140 gp).


Social Check DCs


Dustin Hamilton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears professional attire. His golden hair is thinning but still full. His half smiles and green eyes are beguiling and draw you in.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the north, but his parents moved at a very young age to the east. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Joker, Entrepeneur. Bonds: Attractive, Immigrant, Adventurer. Occupation: Priest

Voice: Gruff and masculine

Attributes [hide]

Dustin Hamilton, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)14 (+2) 18 (+4)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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