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NPC Generator

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Advanced [show]


Richard Rodney, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a slight overbite and is overall scrawny. His hair, while still mostly white, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the north. He is a font of random trivia from the lore and stories he has discovered

History: Born to a Sellsword, his father struggled to pay the bills. His childhood dream was to be a Sellsword, but he was a colossal failure. He has drifted from career to career and currently works as a Glassblower.

Motivation: He's repulsed by the PC; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Pacifist, Logical. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Glassblower

Voice: Speaks fast with a slight lisp

Attributes [hide]

Richard Rodney, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)13 (+1) 10 (+0)14 (+2)
Skills Acrobatics +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Arnold Alston, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He has a small bristly mustache and wavy black hair. His amber eyes peer out from beneath his feathered brown hat.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born in a small island village. Over the years he perfected his riding and shooting skills. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep; and marry his brother to traveling adventurers

Ideals: Disciplined, Philantrophist. Flaws: Insomniac. Bonds: Family, Nature. Occupation: Actor

Voice: Scandinavian accent

Attributes [hide]

Arnold Alston, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Rolf Coombs, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing the road beaten gear of a warrior. His hair is long and brown with streaks of golden, and is pulled back with small green clips. His beard is golden, braided, and well cared for. This blue eyed easterner is not easily forgotten.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He misses his home and complains about the freezing weather, even in summer.

History: He got into the Ruler business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Ruler responsibilities is difficult.

Ideals: Fighting, Disciplined. Bonds: Immigrant, Job. Occupation: Ruler

Voice: Aggressive tone

Attributes [hide]

Rolf Coombs, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)17 (+3) 9 (-1)9 (-1)
Skills Animal Handling +1, Arcana +5
Senses Passive Perception 9
Languages Common, Sylvan, Gnome, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Solomon Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Architect uniform. He is bristling with hidden weapons, mostly falchions and nunchakus. He has wavy white hair. He wears crescent spectacles with a black brim.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born several months after his father was called into army service. He worked as a nervous Architect and found it very stressful. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Flaws: Secretive, Antagonistic. Bonds: Job, Criminal record, Military. Occupation: Architect

Voice: Rhymes sentences (sorry)

Attributes [hide]

Solomon Hallewell, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)17 (+3) 15 (+2)14 (+2)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Ernest Digby, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is constantly adorned with expensive silk clothing, often dyed in bright yellow and brown, and wears rings and necklaces with large, colorful gems. He is tall, broad shouldered and powerfully built. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. Ernest was born on a far western plains where he grew up under the tutelage of his father, an expert Fisher. He has built up a small fortune and can afford his own way.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Joker. Flaws: Insomniac. Bonds: Rich, Adventurer, Immigrant, Family. Occupation: Fisher

Voice: Speaks with back of mouth

Attributes [hide]

Ernest Digby, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)10 (+0) 12 (+1)11 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs

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