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NPC Generator

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Advanced [show]


Gunter Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears very tight pants and wife beaters, though occasionally he sports a white coat. His black hair has been sun bleached extensively. His amber eyes peer out from beneath his feathered white hat.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gunter took refuge in the large cave and found the beat up club and armor he uses now. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Mundane. Bonds: Enemies, Nature, Job. Occupation: Bellfounder

Voice: Low and grunting

Attributes [hide]

Gunter Bradshaw, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)9 (-1) 8 (-1)15 (+2)
Skills Animal Handling +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 80 pp.


Social Check DCs


Roger Graham, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. His white hair is lengthy. His brown eyes lackadaisically let the world flow into them.

Personality: He is irascible and easily irritated. He is lazy and tries to find solutions quickly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by giants. Roger was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic, Lazy. Bonds: Enemies. Occupation: Barrister

Voice: Forgets to breathe while speaking

Attributes [hide]

Roger Graham, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)15 (+2) 7 (-2)10 (+0)
Skills Acrobatics +3, Animal Handling +0
Senses Passive Perception 8
Languages Common, Auran, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +0

Possessions: 40 pp. 1 Masterwork Common Melee.


Social Check DCs


Nicholas Spalding, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he has a large black mantle and cape that has been intricately interwoven into his green robe. His chestnut hair is lengthy and is close to two feet long. His fierce gray eyes like to dwell on things.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is lazy and tries to find solutions quickly.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Wishes to resurrect an old love; and a deep hatred of illithids

Flaws: Lazy, Antagonistic. Bonds: Attractive, Enemies, In love. Occupation: Spy

Voice: Switch between two voices

Attributes [hide]

Nicholas Spalding, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)17 (+3) 14 (+2)18 (+4)
Skills Arcana +5, Performance +6
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Hunter Rayden, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Sage, and he perpetually has his nunchaku ready. He sports a flattop hair cut. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He dropped out of school before completing his studies. After a long history of fighting, Hunter and his spouse have recently divorced.

Motivation: To share knowledge with the world; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Logical. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Religious. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hunter Rayden, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 41 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)12 (+1) 15 (+2)12 (+1)
Skills Deception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Star ruby (400 gp).


Social Check DCs


Balimaar Axton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his greataxe always slung over his shoulder. He carries with him a set of greataxes on his belt, each one with a sapphire on the hilt. His golden hair and beard is wavy and long. His amber eyes dart from person to person to random spaces in the air.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Balimaar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Balimaar lived on a farm with his father, near the main road leading to a nearby town. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in greataxe use. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and marry his sister to traveling adventurers

Ideals: Fighting, Disciplined. Flaws: Hedonist. Bonds: Family, Enemies. Occupation: Miner

Voice: Slow speaker

Attributes [hide]

Balimaar Axton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)8 (-1) 15 (+2)12 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs

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