Kyle Beitz, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is bald on top and has large white tufts of hair around his ears. He tend to wears goggles to shield his eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: An old rival family wants him found; and he has money and likes to spend it
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich, Family. Occupation: Scribe
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Gold dragon comb with red garnet eye (600 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 3 Tanglefoot bags. 4 Alchemist’s fire. 1 Thunderstones.
Norman Trollope, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses in tan turtlenecks beneath a blue coat with grey slacks. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in a small desert village. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Farmer
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1800 sp.
Gilbert Kent, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a long silver beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The war was a terrible time for him, and Gilbert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the west, but his parents moved at a very young age to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He now owns his own business.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and he is unsatisfied with his job
Flaws: Depressed. Bonds: Attractive, Immigrant, Job, Military. Occupation: Apothecary
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Masterwork Heavy steel shield.
Chad Appleton, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He is physically well-built. He has wavy black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is very quiet and rarely speaks above a whisper. He takes great joy in being the best Doctor in town.
History: He was always a brilliant, if unscrupulous mind. A gifted student he started as a Sailor, but he got bored and became a Doctor. He got away from his former life and has fallen to alcoholism.
Motivation: To be a Sailor again; and he is unsatisfied with his job
Ideals: Fighting, Logical. Flaws: Insane, Shy, Addict. Bonds: Job. Occupation: Doctor
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Goblin, Terran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +0
Possessions: 4000 cp. 1 Half-Plate. 1 Breastplate.
Clerebold Clinton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the east to a Glassblower, Clerebold learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He'd like to take his coworkers down a peg; and he is greedy
Flaws: Secretive. Bonds: Rich, Job, Military. Occupation: Glassblower
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
Possessions: 800 sp.
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