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NPC Generator

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Advanced [show]


Don Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered brown stockings. He has a slight overbite and is overall scrawny. His golden hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He exudes charisma. He is a tour de force of persuasion. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Don was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Like his mother and his sister before him, after school he went straight into learning to become a Herbalist. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: Expand his business; and to reunite with his old friends

Flaws: Insane. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Herbalist

Voice: Dutch accent

Attributes [hide]

Don Rodney, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)18 (+4) 12 (+1)14 (+2)
Skills Investigation +6, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Gnome, Goblin, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 80 pp.


Social Check DCs


Henry Dudley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is irascible and easily irritated. He uses divination through singing.

History: He was born blind and as such lacked many opportunities for work. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Adventurer, Military. Occupation: Slave Trader

Voice: Speaks like tongue is numb

Attributes [hide]

Henry Dudley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Arcana +5, Performance +3
Senses Passive Perception 11
Languages Common, Giant, Orc, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 9000 cp.


Social Check DCs


Drogo Upton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and wears tight fighting clothing, which leaves very little to the imagination. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. After months of barely getting by, Drogo managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Fighting. Flaws: Impulsive. Bonds: Guardian, Rich, Criminal record. Occupation: Priest

Voice: Spits and sputters

Attributes [hide]

Drogo Upton, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)9 (-1) 17 (+3)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Heward Jacobs, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a violet tunic with grey highlights, and long violet pants that bunch up around his shoes. He wears a Stetson hat to hide his balding. His eyes are likewise blue. His teeth are white and perfect.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He misses his home and complains about the freezing weather, even in summer.

History: Heward was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was always very intelligent and has formed a secret society of specialists.

Motivation: He wants to meet his childhood hero; and balancing his hectic life and new mayor responsibilities is difficult

Flaws: Cynical, Secretive. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Mayor

Voice: Sleepy voice

Attributes [hide]

Heward Jacobs, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)6 (-2) 11 (+0)18 (+4)
Skills Arcana +0, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp. Violet garnet (800 gp). 1 Half-Plate.


Social Check DCs


Manfred Brandon, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt, and sports empty pouches on his belt. He wears his chestnut hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He exudes charisma. He is a tour de force of persuasion. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now spends his time doing works of charity.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a need for knowledge about a nearby landmark

Ideals: Joker, Philantrophist. Flaws: Greedy. Bonds: Attractive, Adventurer. Occupation: Tailor

Voice: Middle-eastern accent

Attributes [hide]

Manfred Brandon, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Performance +2
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1000 sp. Eye agate (15 gp). 1 Half-Plate. 1 Chain shirt. 1 Banded mail.


Social Check DCs

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