Robert Dayton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man very much looks the part of a Doctor and is in decent physical shape. His head has been shaved. His eyes are hazel and he is always smoking a pipe.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born to a poor family in the city he treasured whatever gifts he got. As a young adult he joined a group advocating for an improvement in Human conditions. He inherited the family business which he has now maintained for 8 years.
Motivation: Further expansion of business.
Ideals: Persistence. Flaws: Ugly, Racist. Bonds: Job, Poor. Occupation: Doctor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Sylvan, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: Just what you see.
Wymar Reid, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is white and very short. His violet eyes dart from person to person to random spaces in the air.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born at the edge of vast island. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and further expansion of business
Ideals: Joker, Logical. Bonds: Attractive, Poor, Nature. Occupation: Detective
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Pink pearl (130 gp). Moonstone (70 gp). Carnelian (70 gp). Golden yellow topaz (200 gp). 1 Minor magic item.
Hunter Emsworth, Male Human [Permalink]
Personal [hide]
Description: He wears a violet cloak and cross-gartered tan stockings. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.
Personality: Hunter is depressed about a lot of things. He tends to be a nihilist. He is a ruthless business man, a trait he acquired from his mother.
History: Hunter lived on a farm with his mother, near the main road leading to a nearby town. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been saving his money to try and buy his brother's freedom.
Motivation: His religion dominates his actions; and to reunite with his absent mother
Ideals: Entrepeneur. Flaws: Depressed, Insane. Bonds: Family, Religious. Occupation: Beggar
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Gnoll, Orc, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Red spinel (150 gp). Blue quartz (8 gp). 7 Acid flasks. 2 Smokesticks.
Bertram Gentry, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light blue in addition to tight pants. His hair is always cut to a buzz. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he desires power and/or immortality
Flaws: Ugly, Shy. Bonds: Slave, Rich, Adventurer, Enemies. Occupation: Priest
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1900 sp. Eyepatch with mock eye of sapphire and moonstone (900 gp). Old masterpiece painting (900 gp).
Anthony Presley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a red costume with the symbols of death on his torso. His broad hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: He is business-like. He takes instructions and follows them to the letter. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Sage mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and doesn't want to be a glassblower and was forced into it by his family
Ideals: Professionalism, Philantrophist. Flaws: Ugly, Disease. Occupation: Glassblower
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 5 (-3) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Draconic, Auran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!