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Advanced [show]


Reynard Wade, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his shield ready. He has chestnut hair. He has hazel eyes and a black hat with a yellow feather.

Personality: Reynard is depressed about a lot of things. He tends to be a nihilist. Reynard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and money/treasure

Ideals: Fighting. Flaws: Depressed, Hedonist. Bonds: Rich, Religious. Occupation: Apothecary

Voice: pre-pubescent

Attributes [hide]

Reynard Wade, Male Human Fighter 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Investigation +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Bernard Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple violet line shooting up and back down. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are hazel.

Personality: Stoic and calm, he prefers to meditate than take action. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His parents moved while he was still in utero so he is the first generation to be born here. Bernard was born on a far eastern plains where he grew up under the tutelage of his father, an expert Roofer. He was granted druidic powers by his dying sister.

Motivation: He would like to get married and retire; and wants a kiss

Ideals: Disciplined, Gifted. Bonds: Has a crush, Immigrant. Occupation: Roofer

Voice: Whispers

Attributes [hide]

Bernard Denholm, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)15 (+2) 10 (+0)12 (+1)
Skills Athletics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1100 sp.


Social Check DCs


Hugh Hampton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears professional attire. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was always a brilliant, if unscrupulous mind. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Many giants want him driven away.

Ideals: Professionalism, Logical. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Masseuse

Voice: Old Prospector

Attributes [hide]

Hugh Hampton, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)12 (+1) 13 (+1)14 (+2)
Skills Investigation +3, Stealth +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 1 Breastplate.


Social Check DCs


Raymond Blakely, Male Human [Permalink]

Personal [hide]

Description: This western man wears a blue tunic with black highlights, and long yellow pants that bunch up around his shoes. His clothes are grease stained in places. His black hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: He has always had a great fascination with Human culture. He believes the world needs to unite to get rid of giants once and for all.

History: Gifted from a young age, Raymond studied abroad. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Revenge.

Ideals: Gifted. Flaws: Racist. Bonds: Poor, Immigrant, Attractive, Enemies. Occupation: Blacksmith

Voice: Eastern European accent

Attributes [hide]

Raymond Blakely, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)14 (+2) 10 (+0)11 (+0)
Skills History +4, Performance +2
Senses Passive Perception 10
Languages Common, Giant, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20 pp. 1 Masterwork Artisan’s tools. 1 Healer’s kit.


Social Check DCs


Anselm Harper, Male Human [Permalink]

Personal [hide]

Description: He wears a blue cloak and cross-gartered tan stockings. His black hair is greasy and uncared for. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world

Flaws: Ugly, Insane, Impulsive. Bonds: Nature, Slave. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Anselm Harper, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 700 sp. Gold and topaz bottle stopper cork (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Gold dragon comb with red garnet eye (300 gp). 1 Masterwork Common Melee.


Social Check DCs

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