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Advanced [show]


Patrick Stansfield, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear black pants and tee shirts. His black hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Patrick was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and he feels that his past leaves him morally obligated to help

Flaws: Insane. Bonds: Criminal record, Adventurer, Poor, Mentor. Occupation: Server

Voice: Deep voice with rolling R's

Attributes [hide]

Patrick Stansfield, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 8 (-1)12 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Gilbert Fidget, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a nunchaku. He wears his hair in dreadlocks. His gray eyes lackadaisically let the world flow into them.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born blind and as such lacked many opportunities for work. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He desires power and/or immortality; and his relatives are trying to arrange a marriage

Flaws: Antagonistic, Disease. Bonds: Poor, Guardian, Adventurer, Family. Occupation: Cartwright

Voice: Slow speaker

Attributes [hide]

Gilbert Fidget, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Onyx (80 gp). Eye agate (4 gp). Rhodochrosite (4 gp). 1 Chain shirt.


Social Check DCs


Anthony Tinley, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he tends to wear a large blue jacket. His golden hair is cut short. His brown eyes have a joyful gleam in them most of the time.

Personality: He is business-like. He takes instructions and follows them to the letter. Energy wise he seems alert and responsive.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Anthony has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it.

Ideals: Professionalism. Flaws: Disease. Bonds: Rich. Occupation: Beggar

Voice: Uses sign language

Attributes [hide]

Anthony Tinley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)18 (+4) 5 (-3)16 (+3)
Skills Deception +5, Medicine -1
Senses Passive Perception 7
Languages Common, Draconic, Infernal, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Adam Clinton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears white leather gloves, a white jacket, and tight pants. His hair, while still mostly auburn, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is afraid of women and trembles around them

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Adam took refuge in the ruined castle and found the beat up mace and armor he uses now. He's since become an addict/alcoholic.

Motivation: Wants to raise his children well; and doesn't want to be a ploughman and was forced into it by his family

Flaws: Shy, Addict. Bonds: Nature, Family. Occupation: Ploughman

Voice: Can't modulate volume

Attributes [hide]

Adam Clinton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)11 (+0) 13 (+1)15 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Raymond Ainsworth, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a custom-built plate barding that's adorned with black lining and desert motifs, he is not a threatening figure. His golden hair is greasy and uncared for. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gifted from a young age, Raymond studied abroad. After coming to the age of reason, Raymond took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Gifted, Logical. Flaws: Ugly, Antagonistic. Occupation: Carpenter

Voice: Soft and mumbly

Attributes [hide]

Raymond Ainsworth, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 10 (+0)14 (+2) 16 (+3)17 (+3)
Skills Athletics +5, Insight +5
Senses Passive Perception 13
Languages Common, Gnoll, Ignan
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +5

Possessions: 100 gp. Onyx (70 gp). Amethyst (150 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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