Alex Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing colorful clothing, dressed as a Assassin. He has shaved his head bald. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is afraid of women and trembles around them
History: He was born in the north. A few years later when the west was not economically sound they moved to his current location. He was granted arcane powers by his dying sister.
Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Shy. Bonds: Job, Immigrant, Religious. Occupation: Assassin
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 22000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). Cloth of gold vestments (170 gp).
Heward Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tan leather gloves, a tan jacket, and tight pants. He has a silver handlebar mustache and slicked back silver hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Heward was born with his mother's beautiful face. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and he wants revenge against drow
Ideals: Athletic, Fighting, Optimist. Bonds: Attractive, In love. Occupation: Merchant
Voice: Timid voice
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 19 (+4) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 90 pp. 1 Minor magic item.
Godfrey Barton, Male Human [Permalink]
Personal [hide]
Description: An older man who likes to wear tan tank tops with brown pants, he is not a threatening figure. His long red hair reaches down to his waist. His hazel eyes lackadaisically let the world flow into them.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He pushes his goals aggressively. He is also a coward if confronted.
History: Godfrey was born with his mother's beautiful face. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home.
Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Guardian. Occupation: Navigator
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Trym Presley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'2" and usually wears his red robe and has his bow always slung over his shoulder. His red hair is unkempt and raggedy. His eyes are a pleasant brown.
Personality: He likes to make people angry or surprised. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To prove his worth to the world.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Religious. Occupation: Crown-heir
Voice: German accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Randal Morton, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears bulky violet painted plate armor. He wears his hair in dreadlocks. His eyes are violet and catlike.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Sold as a small child to a wizard, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He wants revenge against drow; and he has money and likes to spend it
Flaws: Ugly. Bonds: Enemies, Slave, Mentor, Rich. Occupation: Adventurer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
