William Stanley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has a hunchback. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His green eyes peer out from beneath his broad green hat.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Server arts, while his father instructed him in etiquette, music and courtly manner. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. William's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: He feels threatened by others.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich. Occupation: Server
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 3 Tanglefoot bags.
Aldous Snape, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears suspenders and black workpants. His shirt is pastel, and he wears a heavy black leather apron most of the time. He wears his white hair down. He has gleaming, smiling green eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a great chef.
History: He was born to loving parents in a slum to the south. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: Doesn't want to be a Sellsword and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Poor, Family. Occupation: Sellsword
Voice: Stutters
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 18000 cp. Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Thunderstones. 1 Antitoxin.
Richard Staurheim, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean tan cloak covering his clean studded leather. His hair is long and blonde with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. His violet eyes are slightly larger than normal.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He got into the Weaver business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been a successful dealer in antiques buying low and selling high.
Motivation: Balancing his hectic life and new Weaver responsibilities is difficult.
Ideals: Optimist, Extrovert, Entrepeneur. Flaws: Insane. Bonds: Job. Occupation: Weaver
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 40 pp. 1 Half-Plate. 1 Half-Plate.
Odo Hartford, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries with him a set of bows on his belt, each one with a topaz on the hilt. He wears a broad hat to cover his moderate length white hair. His eyes are green and catlike.
Personality: Calm and collected, he is a well trained Shipwright. He would rather hide behind his crafts than deal with other people.
History: Odo was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: Further expansion of business; and balancing his hectic life and new shipwright responsibilities is difficult
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Shipwright
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 3 Tanglefoot bags.
Lewis Abram, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light tan in addition to tight pants. His hair is red and very short. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Navigator, but he was a colossal failure. He's also a talented Navigator, but doesn't like to broadcast it.
Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg
Flaws: Addict, Antagonistic, Impulsive, Insane. Bonds: Military, Job. Occupation: Assassin
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 41 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 8000 cp.
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