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NPC Generator

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Advanced [show]


Godfrey Southey, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has shaved his head bald. He wears an eyepatch.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the north. Godfrey was born on a far northern plains where he grew up under the tutelage of his father, an expert Performer. He now owns his own business.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Performer

Voice: Jittery and nervous

Attributes [hide]

Godfrey Southey, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)16 (+3) 12 (+1)4 (-3)
Skills Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Dustin Springfield, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a tan suit, grey shirt, and red tie. He sports a long red beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is afraid of women and trembles around them

History: A powerful wizard made him what he is. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his sister to traveling adventurers; and regain custody of his son

Flaws: Ugly, Emotional, Shy. Bonds: Mentor, Family. Occupation: Armorer

Voice: Raspy

Attributes [hide]

Dustin Springfield, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 15 (+2)15 (+2) 10 (+0)12 (+1)
Skills Acrobatics +0, Performance +3
Senses Passive Perception 10
Languages Common, Goblin, Giant
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Adam Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a grey coat over a tan low-cut shirt, and a top hat upon his head. He carries with him a set of whips on his belt, each one with a opal on the hilt. His long auburn hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Adam embodies much of what other species detest in the Humans. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Disease. Bonds: Adventurer. Occupation: Cartwright

Voice: Scandinavian accent

Attributes [hide]

Adam Hackney, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)15 (+2) 15 (+2)13 (+1)
Skills Medicine +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Aquan, Infernal
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Manfred Stratford, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are violet and beady.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gifted from a young age, Manfred studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to end his boredom

Ideals: Gifted. Flaws: Ugly, Mundane, Antagonistic. Bonds: Poor, Family. Occupation: Barrister

Voice: Low range voice

Attributes [hide]

Manfred Stratford, Male Human Fighter 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)8 (-1) 13 (+1)9 (-1)
Skills Investigation +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Heward Coombs, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He tends to wear a large grey jacket. His blonde hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in the north to a Dilettante, Heward learned a great deal about his father's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He ran away from his former home and has been making his living as a Dilettante for the past few years.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Insane. Bonds: Criminal record, Job, Family. Occupation: Dilettante

Voice: Breathy voice

Attributes [hide]

Heward Coombs, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Athletics +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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