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NPC Generator

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Advanced [show]


Geoffrey Clive, Male Human [Permalink]

Personal [hide]

Description: This man wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. He is muscular with a powerful set of arms. His brown hair is styled in orderly dreadlocks. His gray eyes are slightly larger than normal.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Ploughman, but he got bored and became a Bellfounder. He then took over the family business and is one of the better Bellfounder for hire.

Motivation: He seems to be bored by most things; and to be a ploughman again

Ideals: Entrepeneur. Flaws: Sensitive, Forgetful, Mundane. Bonds: Job. Occupation: Bellfounder

Voice: Loud with bravado

Attributes [hide]

Geoffrey Clive, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)14 (+2) 11 (+0)16 (+3)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp.


Social Check DCs


Lance Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear red clothing when he does not wear armor. With a patchy chestnut beard and wild chestnut hair. His green eyes dart from person to person.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in a small plains village. In his 10th year, his parents were killed by a brigands raid, leaving Lance alone in the world. After a stint in an orphanage, he was adopted. He has achieved small success as a Marshal.

Motivation: Seeks redemption; and many brigands want him driven away

Bonds: Job, Criminal record, Nature, Enemies. Occupation: Marshal

Voice: Sore throat, cough

Attributes [hide]

Lance Denholm, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 700 sp.


Social Check DCs


Dean Sutherland, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears green painted combat armor at almost all times. His whole body is exceptionally muscular. He has a very tight haircut. His eyes are amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the north.

Ideals: Professionalism, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Servant

Voice: High pitched and raspy

Attributes [hide]

Dean Sutherland, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)7 (-2) 17 (+3)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp.


Social Check DCs


Randal Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a well pressed and immaculate suit (or dress). He wears his white hair up. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Flattery will make him almost putty in your hands.

History: He was born the only child of a wealthy merchant. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur. Flaws: Addict, Selfish. Bonds: Attractive, Criminal record. Occupation: Carpenter

Voice: Spanish accent

Attributes [hide]

Randal Stansfield, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Guy Jacobs, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a long, black cloak. His hair, while still mostly red, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He pushes his goals aggressively. He is also a coward if confronted.

History: Guy hails from a village terrorized by orcs. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered orcs who tried to eat his hand. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.

Motivation: Many orcs want him driven away; and to be a brewer again

Flaws: Ugly, Fearful. Bonds: Poor, Job, Enemies. Occupation: Herbalist

Voice: Jamaican accent

Attributes [hide]

Guy Jacobs, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)15 (+2) 10 (+0)15 (+2)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Ignan, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20 pp.


Social Check DCs

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