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NPC Generator

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Advanced [show]


Dean Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is chestnut and curly. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is harsh and unforgiving.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Adventurer.

Motivation: He loathes his own lifestyle; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Nature, Job. Occupation: Adventurer

Voice: Soft and mumbly

Attributes [hide]

Dean Hallewell, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)11 (+0) 14 (+2)15 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Trym Hayden, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears loose pants and a collared shirt complete with sweater beneath his coat. His left hand appears badly burned and disfigured. His golden hair is kept up in a ponytail inside a small hat. His fierce gray eyes like to dwell on things.

Personality: He is business-like. He takes instructions and follows them to the letter. As long as the job gets done he does not care how it got done.

History: A powerful brothel owner made him what he is. A gifted student he started as a Merchant, but he got bored and became a Navigator. He inherited the family business which he has now maintained for 5 years.

Motivation: To clean up the streets; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Bonds: Mentor, Job, Guardian. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Trym Hayden, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)17 (+3) 8 (-1)6 (-2)
Skills Animal Handling +1, Religion +5
Senses Passive Perception 9
Languages Common, Goblin, Orc, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Roger Fidget, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a black vest and prefers violet and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He is tall, broad shouldered and powerfully built. His red hair is cut jaggedly and amateurishly. His green eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a Doctor, his father struggled to pay the bills. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his sister.

Flaws: Ugly, Insomniac. Bonds: Religious, Family, Poor. Occupation: Beggar

Voice: Speaks fast with a slight lisp

Attributes [hide]

Roger Fidget, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)17 (+3) 17 (+3)14 (+2)
Skills Perception +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven, Orc, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2600 sp.


Social Check DCs


Gilbert Wordsworth, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). He wears a small hat to cover his moderate length chestnut hair. His green eyes are slightly larger than normal.

Personality: He acts crazy and hedonistic. He is lazy, self-centered, vain, and jealous.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered west to less war torn lands. He has built up a small fortune and can afford his own way.

Motivation: To share knowledge with the world; and he is greedy

Ideals: Logical. Flaws: Hedonist, Selfish, PTSD. Bonds: Rich. Occupation: Animal Trainer

Voice: Rolls R's

Attributes [hide]

Gilbert Wordsworth, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)10 (+0) 14 (+2)15 (+2)
Skills Deception +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1 Half-Plate.


Social Check DCs


Guy Altham, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is kept up in a ponytail inside a small hat. His brown eyes are passionate and lively.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Guy was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

Guy Altham, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)10 (+0) 14 (+2)12 (+1)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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