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NPC Generator

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Advanced [show]


Gunter Heiser, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He wears tattered old clothes, and his gloved hand is found clutching a longbow. He has shaved his head bald. He is baby faced.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot resist a sob story and will often dote over anyone who has one.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. He's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: He is greedy; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Cynical. Bonds: Rich, Job. Occupation: Cartwright

Voice: Gruff and masculine

Attributes [hide]

Gunter Heiser, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 13 (+1)13 (+1) 16 (+3)9 (-1)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 800 sp.


Social Check DCs


Lance Westcott, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears a well pressed and immaculate suit (or dress), and his gloved hand is found clutching a greataxe. His black hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a Architect, his father struggled to pay the bills. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor. Occupation: Server

Voice: Rolls R's

Attributes [hide]

Lance Westcott, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)18 (+4) 13 (+1)6 (-2)
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Common, Druidic, Infernal, Ignan, Draconic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Reynard Morton, Male Human [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is muscular with a powerful set of arms. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He is fixated on the number 22. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Barrister and was forced into it by his family.

Flaws: Insane, Fearful. Bonds: Rich, Military, Family. Occupation: Barrister

Voice: Speaks with a cold

Attributes [hide]

Reynard Morton, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)10 (+0) 6 (-2)12 (+1)
Skills Animal Handling +0, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Kyle Kent, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His long black hair reaches down to his waist. His eyes are blue and catlike.

Personality: He dislikes all the random violence that takes place in the south. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Kyle grew up listening to his father's many stories. When Kyle reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Pacifist. Flaws: Impulsive. Bonds: Adventurer, Military. Occupation: Adventurer

Voice: Excited and jittery

Attributes [hide]

Kyle Kent, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)7 (-2) 13 (+1)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Balimaar Branson, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is matted, messy, and big. His fierce blue eyes like to dwell on things.

Personality: Balimaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Energy wise he seems alert and responsive.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic, Professionalism. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Carter

Voice: Spits words with contempt

Attributes [hide]

Balimaar Branson, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 15 (+2)17 (+3)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Simple lock. 1 Average lock.


Social Check DCs

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