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NPC Generator

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Advanced [show]


Nicholas Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a pastel costume with the symbols of death on his torso. He has wavy brown hair. He wears round tiny glasses practically rammed into his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gifted from a young age, Nicholas studied abroad. He worked as a nervous Brewer and found it very stressful. He has achieved small success as a Brewer.

Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Job, Criminal record. Occupation: Brewer

Voice: Voice breaks

Attributes [hide]

Nicholas Fawcett, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)14 (+2) 18 (+4)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 14
Languages Common, Druidic, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Red spinel (130 gp). 1 Masterwork Light steel shield. 1 Banded mail. 1 Banded mail.


Social Check DCs


William Riley, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He keeps his chestnut hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the south. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His father raised him in a mountain cabin. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Pacifist. Flaws: Ugly. Bonds: In love, Nature, Adventurer. Occupation: Adventurer

Voice: Speaks through clenched teeth

Attributes [hide]

William Riley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 7 (-2)17 (+3)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2800 sp. 1 Antitoxin. 4 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Gilbert Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He prefers to wear pastel pants and tee shirts. His auburn hair is braided into rings. He has blue eyes.

Personality: Gilbert is depressed about a lot of things. He tends to be a nihilist. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Gilbert and his spouse have recently divorced.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he loathes his own lifestyle

Ideals: Logical, Fighting. Flaws: Depressed, Antagonistic, Greedy. Occupation: Fisher

Voice: German accent

Attributes [hide]

Gilbert Tatum, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)11 (+0) 10 (+0)9 (-1)
Skills Nature +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Star ruby (700 gp). Azurite (12 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Jocelyn Byron, Male Human [Permalink]

Personal [hide]

Description: This man wears a pastel vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He has a penchant for wearing a ring with an oversized topaz on his left hand. He wears a deerstalker hat to hide his balding. This amber eyed westerner is not easily forgotten.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was raised in a forest tribe. Jocelyn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Jocelyn decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it; and wants to raise his children well

Flaws: Insane. Bonds: Rich, Family, Criminal record, Nature. Occupation: Carter

Voice: Old thin voice

Attributes [hide]

Jocelyn Byron, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)12 (+1) 16 (+3)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Randal Huckabee, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a criminal king-pin and mafia family In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Flaws: Insane, Impulsive, Fearful. Bonds: Criminal record, Adventurer. Occupation: Scribe

Voice: Old thin voice

Attributes [hide]

Randal Huckabee, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 41 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)10 (+0) 17 (+3)9 (-1)
Skills Investigation +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp. 3 Antitoxin. 4 Holy water.


Social Check DCs

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