Trym Altham, Male Human [Permalink]
Personal [hide]
Description: This man wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. His golden hair is lengthy and is close to two feet long. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Gifted from a young age, Trym studied abroad. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: He is terrified, and will act out of fear.
Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Poor, Job. Occupation: Carter
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
John Soames, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady hazel eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the south his family was never financially stable. His psionic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life.
Ideals: Passionate, Gifted. Flaws: Ugly, Forgetful. Bonds: Poor. Occupation: Barkeep
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 6000 cp. Carnelian (50 gp). Tiger eye turquoise (6 gp). Chalcedony (50 gp). 1 Minor magic item.
Gerard Lancaster, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears just a grey suit. His chestnut hair is long and unkept. His gray eyes are slightly larger than normal.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Gerard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Optimist. Flaws: Ugly, Hedonist. Bonds: Religious. Occupation: Junk Dealer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Jet (120 gp). Smoky quartz (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Richard Kirby, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His hair is chestnut and curly. His amber eyes dart from person to person to random spaces in the air.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He comes from a rich western family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has dedicated himself to building a better world.
Motivation: Regain custody of his daughter; and he wants to meet his childhood hero
Ideals: Optimist, Philantrophist. Bonds: Rich, Adventurer, Family. Occupation: Carter
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
Hugh Yorke, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He is wearing colorful clothing, dressed as a Dilettante. His moppish golden hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born into a rich family. Through the years after Hugh was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Hugh's father didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.
Motivation: Wants his loneliness to end; and he would like to get married and retire
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Rich, Family, Has a crush. Occupation: Dilettante
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 7 (-2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
