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NPC Generator

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Advanced [show]


Trey Read, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man dresses in collared shirts and wears a proper scarf over his head. He keeps his long brown hair kept up in a rat tail. His eyes are a pleasant gray.

Personality: Trey is depressed about a lot of things. He tends to be a nihilist. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was always a brilliant, if unscrupulous mind. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Depressed, Antagonistic, Insane. Bonds: Mentor. Occupation: Body Guard

Voice: Raspy

Attributes [hide]

Trey Read, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Carnelian (50 gp). Azurite (15 gp). 1 Breastplate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Anselm Graham, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a large green jacket. His auburn hair is smooth and relatively long. He has several tiny sapphire earrings on each ear.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is able to make almost anything out of random pieces of junk.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by brigands. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Someone believes him a fraud.

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Rich, Nature, Enemies. Occupation: Cartwright

Voice: Timid voice

Attributes [hide]

Anselm Graham, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 6 (-2)11 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Percival Kelsey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear flannel. He has a long auburn beard with little hanging trinkets. He wears a mask on his face.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Percival was born with his father's beautiful face. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his absent father; and marry his sister to traveling adventurers

Bonds: Immigrant, Attractive, Rich, Debt, Family. Occupation: Knight

Voice: Raspy

Attributes [hide]

Percival Kelsey, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)16 (+3) 9 (-1)11 (+0)
Skills Medicine +1, Stealth +2
Senses Passive Perception 9
Languages Common, Druidic, Elven, Ignan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3200 sp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Gerard Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a violet suit, green shirt, and tan tie. He carries with him a set of greatswords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His golden hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gerard was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: To reunite with his old friends.

Ideals: Fighting, Joker, Optimist. Bonds: Attractive, Adventurer. Occupation: Sellsword

Voice: Timid voice

Attributes [hide]

Gerard Westbrook, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Abyssal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2900 sp.


Social Check DCs


Rolf Colby, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a violet broad hat and violet clothes. His hair is short and golden. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His mother raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To share knowledge with the world; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable, Logical. Flaws: Secretive. Bonds: Attractive, Nature, Adventurer. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Rolf Colby, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)10 (+0) 10 (+0)17 (+3)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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