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NPC Generator

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Advanced [show]


Dustin Remington, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears green painted combat armor at almost all times. His tied-back hair is white. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and money/treasure

Flaws: Ugly, Antagonistic, Forgetful. Bonds: Immigrant. Occupation: Navigator

Voice: High pitched, excited

Attributes [hide]

Dustin Remington, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)15 (+2) 16 (+3)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 13
Languages Common, Giant, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 2 Alchemist’s fire. 3 Tanglefoot bags.


Social Check DCs


Patrick Blankley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a fine chain shirt which he covers with grey colored cloaks and clothing, and is pretty ugly. He wears his white hair down. His brown eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the east, but his parents moved at a very young age to the south. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted, Extrovert. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Banker

Voice: Booming voice

Attributes [hide]

Patrick Blankley, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)13 (+1) 14 (+2)16 (+3)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 30 pp.


Social Check DCs


Robert Huxley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in yellow turtlenecks beneath a white coat with grey slacks. He keeps his long chestnut hair kept up in a rat tail. His violet unseeing eyes seem to look past you.

Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a white middle class family as the only child. His mother was a soldier and died while he was still young. Robert was left his mother's suit of armor and trained in its use and care. He inherited the family business which he has now maintained for 14 years.

Motivation: He seems to be bored by most things.

Flaws: Disease, Shy, Mundane. Bonds: Job, Military. Occupation: Mayor

Voice: Russian accent

Attributes [hide]

Robert Huxley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 18 (+4)16 (+3) 14 (+2)18 (+4)
Skills Nature +5, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Embroidered silk and velvet mantle with numerous moonstones (500 gp). 1 Average lock. 1 Good lock.


Social Check DCs


William Badger, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears bulky green painted plate armor. His hair is short and chestnut. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is extraordinarily eccentric. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Insane, Disease. Bonds: Attractive, Family, Adventurer. Occupation: Architect

Voice: Nasally tone

Attributes [hide]

William Badger, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)16 (+3) 13 (+1)16 (+3)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 11
Languages Common, Giant, Draconic, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp.


Social Check DCs


Thomas Graeme, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a slight overbite and is overall scrawny. He has a silver handlebar mustache and slicked back silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Sold as a small child to a slaver, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Poor, Mentor. Occupation: Layabout

Voice: Soothing and warm

Attributes [hide]

Thomas Graeme, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)9 (-1) 16 (+3)15 (+2)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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