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NPC Generator

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Advanced [show]


Bertram Spaulding, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He is physically well-built. His white hair is cut jaggedly and amateurishly. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is overprotective of those who hire his services. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been a successful dealer in antiques buying low and selling high.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Guardian, Adventurer, Nature. Occupation: Spy

Voice: Voice breaks

Attributes [hide]

Bertram Spaulding, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)8 (-1) 15 (+2)6 (-2)
Skills Acrobatics +5, Intimidation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Cloth of gold vestments (160 gp). 1 Masterwork Artisan’s tools. 1 Climber’s kit. 1 Masterwork manacles.


Social Check DCs


Arnold Hampton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears many layers of old clothing at all times, and his gloved hand is found clutching a shortbow. He keeps his brown hair in a flapper bob. His ears are large.

Personality: He speaks before he thinks and is too direct. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born several months after his father was called into army service. When Arnold reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Poor, In love, Military. Occupation: Stableman

Voice: Speaks with a cold

Attributes [hide]

Arnold Hampton, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)18 (+4) 10 (+0)4 (-3)
Skills History +6, Religion +6
Senses Passive Perception 10
Languages Common, Giant, Undercommon, Infernal, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerard Blakely, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a pastel and brown robe with the hood down. His blonde hair is smooth and relatively long. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gerard was born in the north. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Since then, he has sought to make the best of life.

Motivation: A deep hatred of drow.

Ideals: Athletic, Optimist, Persistence. Bonds: Enemies, Rich. Occupation: Miller

Voice: growls and snarls, animalistic

Attributes [hide]

Gerard Blakely, Male Human Fighter 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)12 (+1) 11 (+0)18 (+4)
Skills Deception +7, History +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Trey Redfield, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a small bristly mustache and wavy brown hair. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: To prove his worth to the world.

Ideals: Opinionated. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Fisher

Voice: Indian accent

Attributes [hide]

Trey Redfield, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 7 (-2)13 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerard Blakely, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Assassin, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His golden hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: When he was but 7 years old his parents immigrated from the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has worked as a Assassin like his father before him.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker. Bonds: Job, Immigrant, Family, Criminal record. Occupation: Assassin

Voice: Russian accent

Attributes [hide]

Gerard Blakely, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)9 (-1) 12 (+1)14 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp. 1 Masterwork Common Melee.


Social Check DCs

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