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NPC Generator

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Advanced [show]


Hunter Redfield, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears light armors faded through time and improper care. His hair is blonde and curly. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Hunter was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his sister

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive. Occupation: Cartwright

Voice: Spits words with contempt

Attributes [hide]

Hunter Redfield, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)11 (+0) 16 (+3)17 (+3)
Skills History +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1000 sp. Tourmaline (70 gp). Lapis lazuli (6 gp). Iolite (50 gp). 1 Disguise kit.


Social Check DCs


Everard Emsworth, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in a clean yellow cloak covering his clean studded leather. His hair is short and golden. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Everard has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Flaws: Antagonistic, Fearful, Disease, Insomniac. Bonds: Attractive. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Everard Emsworth, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)7 (-2) 16 (+3)17 (+3)
Skills Religion +0, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Carnelian (40 gp). Sardonyx (40 gp). 1 Breastplate.


Social Check DCs


Bertram Gentry, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a weathered and beat up set of banded mail beneath an oversized black coat. His black hair is braided into rings. He has several tiny jet earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Bertram was born with his father's beautiful face. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it

Ideals: Joker, Optimist. Bonds: Attractive, Rich. Occupation: Bellfounder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bertram Gentry, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)11 (+0) 15 (+2)16 (+3)
Skills Athletics +5, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Percival Barclay, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a lot of dark rich colors, with gold accents. He keeps his long white hair kept up in a rat tail. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Percival was born the youngest of three triplets. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's since become an addict/alcoholic.

Motivation: To reunite with his absent father.

Ideals: Justice. Flaws: Addict. Bonds: Attractive, Family, Nature. Occupation: Barkeep

Voice: Hissing voice

Attributes [hide]

Percival Barclay, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)14 (+2) 14 (+2)9 (-1)
Skills Perception +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Bernard Clare, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is renowned for his bright white suits and hats. His whole body is exceptionally muscular. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 15 years.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Insane, Shy. Bonds: Immigrant, Job, Military, Attractive. Occupation: Brewer

Voice: Draws out vowels

Attributes [hide]

Bernard Clare, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 10 (+0)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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